Tutorial Question: PlayerUp()
by Brian A. · in Torque Game Builder · 02/28/2005 (8:42 pm) · 26 replies
Was doing the tutorial and have run into some problems... after defining the action map, I entered the function playerUp/playerUpStop. When I run it, the "w" key does not make the player to move up. The tutorial said to enter the code BELOW the "setupT2DScene() function. Did I do this in the right place?
(something helpfull: include the final source code in the end of Tutorial so you can compare all the code (for newbees :) )
Here is the code... any ideas? Thanks.
(something helpfull: include the final source code in the end of Tutorial so you can compare all the code (for newbees :) )
Here is the code... any ideas? Thanks.
datablock fxImageMapDatablock2D(playershipImageMap)
{
mode = full;
textureName = "~/client/images/playerShip";
};
$player = new fxStaticSprite2D() { scenegraph = t2dSceneGraph; };
$player.setPosition("-35 0");
$player.setSize( "14 7" );
$player.setImageMap( playershipImageMap );
// set up the enemy
datablock fxImageMapDatablock2D(enemyship1ImageMap)
{
mode = full;
textureName = "~/client/images/enemyship1";
};
%enemy = new fxStaticSprite2D() { scenegraph = t2dSceneGraph; };
%enemy.setSize ("14 7");
%enemy.setPosition("40 0");
%enemy.setImageMap (enemyship1ImageMap);
//move the enemy towards us
%enemy.setLinearVelocityX(-20);
// Bind Keys to actions
playerMap.bindCmd(keyboard, "w", "playerUp();", "playerUpStop();");
playerMap.bindCmd(keyboard, "s", "playerDown();", "playerDownStop();");
playerMap.bindCmd(keyboard, "a", "playerLeft();", "playerLeftStop();");
playerMap.bindCmd(keyboard, "d", "playerRight();", "playerRightStop();");
playerMap.bindCmd(keyboard, "space", "playerFire();", "");
// Activate the action map.
playerMap.push();
//
// ************************************************************************
}
function playerUp()
{
// Set the player moving up.
$player.setLinearVelocityY( - );
}
function playerUpStop()
{
$player.setLinearVelocityY( 0 );
}About the author
#2
02/28/2005 (8:48 pm)
Here's my final code from the tutorial://-----------------------------------------------------------------------------
// Torque 2D.
// Copyright (C) GarageGames.com, Inc.
//-----------------------------------------------------------------------------
// --------------------------------------------------------------------
// Initialise Client.
// --------------------------------------------------------------------
function initialiseClient()
{
// Initialise Base Client.
InitBaseClient();
// Key-Bindings.
GlobalActionMap.bind(keyboard, tilde, ToggleConsole);
GlobalActionMap.bindCmd(keyboard, "alt enter", "", "toggleFullScreen();");
GlobalActionMap.bindCmd(keyboard, "q", "", "quit();");
// Initialise Canvas.
InitCanvas("T2D");
// ************************************************************************
// Load-up Demo Datablocks.
// NOTE:- Remove this is you're not interested in running the demos
// or any or the default datablocks.
// ************************************************************************
exec("./demoDatablocks.cs");
// Load-up Datablocks.
exec("./datablocks.cs");
// Load-up GUIs.
exec("./mainScreenGui.gui");
// Set GUI.
Canvas.setContent(mainScreenGui);
// Set Cursor.
Canvas.setCursor(DefaultCursor);
// Setup Scene.
setupT2DScene();
}
// --------------------------------------------------------------------
// Destroy Client.
//
// Here we destroy the SceneGraph.
// --------------------------------------------------------------------
function destroyClient()
{
// Destroy fxSceneGraph2D.
if ( isObject(t2dSceneGraph) )
t2dSceneGraph.delete();
}
// --------------------------------------------------------------------
// Setup T2D Scene.
// --------------------------------------------------------------------
function setupT2DScene()
{
// Create fxSceneGraph2D.
new fxSceneGraph2D(t2dSceneGraph);
// Associate Scenegraph with Window.
sceneWindow2D.setSceneGraph( t2dSceneGraph );
// Set Camera Position to be centered on (0,0) with
// view width/height of (100/80).
sceneWindow2D.setCurrentCameraPosition( "0 0 100 75" );
//======================== Add my code here =============================
SetupImages();
CreatePlayer();
CreateEnemy();
CreateTileMap();
}
function SetupImages()
{
datablock fxImageMapDatablock2D(playershipImageMap)
{
mode = full;
textureName = "~/client/images/playerShip";
};
datablock fxImageMapDatablock2D(playermissileImageMap)
{
mode = full;
textureName = "~/client/images/playerMissile";
};
datablock fxImageMapDatablock2D(enemyship1ImageMap)
{
mode = full;
texturename = "~/client/images/enemyship1";
};
datablock fxImageMapDatablock2D(enemymissileImageMap)
{
mode = full;
textureName = "~/client/images/enemyMissile";
};
// Create images for the tilemap
datablock fxImageMapDatablock2D(bgBlankSkyImageMap)
{
mode = full;
textureName = "~/client/images/bg_blank_sky";
};
datablock fxImageMapDatablock2D(bgCloud1ImageMap)
{
mode = full;
textureName = "~/client/images/bg_cloud_1";
};
datablock fxImageMapDatablock2D(bgCloud2ImageMap)
{
mode = full;
textureName = "~/client/images/bg_cloud_2";
};
datablock fxImageMapDatablock2D(bgCloud3aImageMap)
{
mode = full;
textureName = "~/client/images/bg_cloud_3a";
};
datablock fxImageMapDatablock2D(bgCloud3bImageMap)
{
mode = full;
textureName = "~/client/images/bg_cloud_3b";
};
}
#3
02/28/2005 (8:50 pm)
Wow... did not know there was script error report in the console! Nice... thanks for the help--been pounding my head on this for a while.
#4
02/28/2005 (8:50 pm)
And...function CreateTileMap()
{
// Create tile-map.
%scrollerMap = new fxTileMap2D() { scenegraph = t2dSceneGraph; };
// Load saved tile-map file.
%scrollerMap.loadTileMap("~/client/maps/scroller.map");
// Load tile layer from tile-map
%skyLayer = %scrollerMap.getTileLayer(0);
// Generate Scrolling Sky, re-size to fill the whole screen
%skyLayer.setPosition("0 -10");
%skyLayer.setTileSize("25 25");
%skyLayer.setWrap(true, false);
%skyLayer.setAutoPan("10 0");
}
function CreatePlayer()
{
$player = new fxStaticSprite2D() { scenegraph = t2dSceneGraph; };
$player.setPosition("-35 0");
$player.setSize("14 7");
$player.setImageMap(playershipImageMap);
$player.fireLinkPoint = $player.addLinkPoint("0.45 0.2");
$player.setWorldLimit(bounce, "-49 -37 40 37");
//player collisions
$player.setGroup(1);
$player.setLayer(1);
$player.setCollisionActive(true, true);
$player.setCollisionMaterial(standardMaterial);
$player.setCollisionPolyCustom(4, "-1 0 -0.1 -0.6 0.98 0.15 -0.1 0.7");
$player.setCollisionMasks(BIT(2), BIT(2));
$player.setCollisionCallback(true);
attachThruster($player, "-0.12 -0.33", 0);
new ActionMap(playerMap);
playerMap.bindCmd(keyboard, "w", "playerUp();", "playerUpStop();");
playerMap.bindCmd(keyboard, "s", "playerDown();", "playerDownStop();");
playerMap.bindCmd(keyboard, "a", "playerLeft();", "playerLeftStop();");
playerMap.bindCmd(keyboard, "d", "playerRight();", "playerRightStop();");
playerMap.bindCmd(keyboard, "space", "playerFire();", "");
playerMap.push();
}
function CreateEnemy()
{
%enemy = new fxStaticSprite2D() { scenegraph = t2dSceneGraph; } ;
%enemy.setSize("14 7");
%enemy.setPosition("40" SPC (-30 + (getRandom() * 60)));
%enemy.setImageMap(enemyship1ImageMap);
%enemy.setWorldLimit(kill, "-75 -40 60 40");
%enemy.setLinearVelocityX(-20);
%enemy.setGroup(2);
%enemy.setLayer(2);
%enemy.setCollisionActive(true, true);
%enemy.setCollisionMaterial(standardMaterial);
%enemy.setCollisionPolyCustom(5, "-0.9 0 0 -0.6 1 -0.3 1 0.3 0 0.5");
%enemy.setCollisionMasks(BIT(1), BIT(1));
%enemy.setCollisionCallback(true);
attachThruster(%enemy, "0.8 -0.12", 180);
attachThruster(%enemy, "0.8 0.18", 180);
%enemyFire = new fxStaticSprite2D() { scenegraph = t2dSceneGraph; };
%enemyFire.setPosition(%enemy.getPosition());
%enemyFire.setSize("3 1.5");
%enemyFire.setImageMap(enemymissileImageMap);
%enemyFire.setLinearVelocityX(-35);
%enemyFire.setWorldLimit(kill, "-60 -40 60 40");
%enemyFire.setGroup(2);
%enemyFire.setLayer(2);
%enemyFire.setCollisionActive(true, false);
%enemyFire.setCollisionMaterial(standardMaterial);
%enemyFire.setCollisionScale("0.9 0.5");
%enemyFire.setCollisionMasks(BIT(1), BIT(1));
%enemyFire.setCollisionCallback(true);
schedule(2000, 0, "CreateEnemy");
}
function attachThruster(%mountObj, %mountPosition, %angle)
{
// Create Player Thruster.
%thruster = new fxParticleEffect2D() { scenegraph = t2dSceneGraph; };
%thruster.loadEffect("~/client/effects/smallThruster.eff");
%thruster.mount( %mountObj, %mountPosition, 0, false );
%thruster.setRotation( %angle );
%thruster.playEffect();
}
function createExplosion( %object )
{
// Ignore if object not around anymore.
if ( !isObject(%object) )
return;
// Shockwave Explosion.
%explosion = new fxParticleEffect2D() { scenegraph = t2dSceneGraph; };
%explosion.loadEffect("t2d/client/effects/shockwave_burst.eff");
%explosion.setPosition( %object.getPosition() );
%explosion.setEffectLifeMode( kill, 0.1 );
%explosion.playEffect();
}
#5
02/28/2005 (8:50 pm)
And finally...function playerUp()
{
$player.setLinearVelocityY(-10);
}
function playerUpStop()
{
if ($player.getLinearVelocityY() < 0)
$player.setLinearVelocityY(0);
}
function playerDown()
{
$player.setLinearVelocityY(10);
}
function playerDownStop()
{
if ($player.getLinearVelocityY() > 0)
$player.setLinearVelocityY(0);
}
function playerLeft()
{
$player.setLinearVelocityX(-10);
}
function playerLeftStop()
{
if ($player.getLinearVelocityX() < 0)
$player.setLinearVelocityX(0);
}
function playerRight()
{
$player.setLinearVelocityX(10);
}
function playerRightStop()
{
if ($player.getLinearVelocityX() > 0)
$player.setLinearVelocityX(0);
}
function playerFire()
{
%projectile = new fxStaticSprite2D() { scenegraph = t2dSceneGraph; };
%projectile.setPosition($player.getLinkPoint($player.fireLinkPoint));
%projectile.setSize("3 1.5");
%projectile.setImageMap(playermissileImageMap);
%projectile.setWorldLimit(kill, "-52 -40 52 40");
%projectile.setLinearVelocityX(35);
//projectile collisions
%projectile.setGroup(1);
%projectile.setLayer(1);
%projectile.setCollisionActive(true, false);
%projectile.setCollisionMaterial(projectileMaterial);
%projectile.setCollisionScale("0.9 0.5");
%projectile.setCollisionMasks(BIT(2), BIT(2));
%projectile.setCollisionCallback(true);
}
function KillPlayer()
{
$player.setVisible(false);
playerMap.pop();
schedule(2000, 0, "ResetPlayer");
}
function ResetPlayer()
{
$player.setPosition("-35 0");
$player.setVisible(true);
playerMap.push();
}
function fxSceneObject2D::onCollision(%srcObj, %dstObj, %srcRef, %dstRef, %time, %normal, %contactCount, %contacts)
{
createExplosion(%dstObj);
if (%srcObj == $player)
{
KillPlayer();
%dstObj.safeDelete();
}
else if (%dstObj == $player)
{
KillPlayer();
%srcObj.safeDelete();
}
else
{
%srcObj.safeDelete();
%dstObj.safeDelete();
}
}
#6
Another question... after making the change "-$10 to -10" and ran the program it still did not work. When I checked the console it was no longer red, however I notice the following in light grey:
T2D/client/client.cs (110): Unable to find object: 'playerMap' attempting to call function 'bindCmd'
Thanks.
02/28/2005 (9:08 pm)
THANK YOU!!!!!! (that will help).Another question... after making the change "-$10 to -10" and ran the program it still did not work. When I checked the console it was no longer red, however I notice the following in light grey:
T2D/client/client.cs (110): Unable to find object: 'playerMap' attempting to call function 'bindCmd'
Thanks.
#7
before
02/28/2005 (9:16 pm)
Check if your missingnew ActionMap(playerMap);
before
playerMap.bindCmd(keyboard, "w", "playerUp();", "playerUpStop();"); playerMap.bindCmd(keyboard, "s", "playerDown();", "playerDownStop();"); playerMap.bindCmd(keyboard, "a", "playerLeft();", "playerLeftStop();"); playerMap.bindCmd(keyboard, "d", "playerRight();", "playerRightStop();"); playerMap.bindCmd(keyboard, "space", "playerFire();", ""); // Activate the action map. playerMap.push();
#8
www.garagegames.com/mg/forums/result.thread.php?qt=26440
A great thread to follow is
www.garagegames.com/mg/forums/result.thread.php?qt=26493
some good advice from people who've worked with Torquescript.... I posted a suggestion about checking for the red text as well as others with some very useful things :) best of luck and feel free to ask any questions you need.
02/28/2005 (9:19 pm)
Btw a good place to keep up on is the Bug area... the bug you initially ran into I did as well and I posted a bug report :)www.garagegames.com/mg/forums/result.thread.php?qt=26440
A great thread to follow is
www.garagegames.com/mg/forums/result.thread.php?qt=26493
some good advice from people who've worked with Torquescript.... I posted a suggestion about checking for the red text as well as others with some very useful things :) best of luck and feel free to ask any questions you need.
#9
THAT WAS IT! It works.... thank u for the info and help!
02/28/2005 (9:34 pm)
New ActionMap(playerMap);THAT WAS IT! It works.... thank u for the info and help!
#10
Thank you for helping each other out on this. I sort of got here late in the day.
Awesome.
- Melv.
03/01/2005 (12:35 am)
Guys,Thank you for helping each other out on this. I sort of got here late in the day.
Awesome.
- Melv.
#11
03/01/2005 (6:16 pm)
Just to note, we will be updating the tutorial doc, and also releasing the finalized script that it works with on the next T2D update. :)
#12
function setupT2DScene()
{
// Create fxSceneGraph2D.
new fxSceneGraph2D(t2dSceneGraph);
// Associate Scenegraph with Window.
sceneWindow2D.setSceneGraph( t2dSceneGraph );
// Set Camera Position to be centered on (0,0) with
// view width/height of (100/80).
sceneWindow2D.setCurrentCameraPosition( "0 0 100 75" );
// ************************************************************************
//
// Add your custom code here...
//
// ************************************************************************
// Set up the player spaceship
datablock fxImageMapDatablock2d( playershipImageMap )
{
mode = full;
textureName = "~/client/images/playerShip";
};
$player = new fxstaticSprite2D() { scenegraph = t2dSceneGraph; };
$player.setPosition( "-35 0" );
$player.setSize( "14 7" );
$player.setImageMap( playershipImageMap );
// Setup the enemy spaceship
datablock fxImageMapDatablock2d( enemyshipImageMap )
{
mode = full;
textureName = "~/client/images/enemyShip1";
};
$enemy = new fxstaticSprite2D() { scenegraph = t2dSceneGraph; };
$enemy.setPosition( "40 0" );
$enemy.setSize( "14 7" );
$enemy.setImageMap( enemyshipImageMap );
// Move the enemy towards us.
%enemy.setLinearVelocityX( -20 );
// Create a new action map.
new ActionMap( playerMap );
// Bind the keys to actions
player.bindCmd( keyboard, "w", "playerUp();", "playerUpStop();" );
player.bindCmd( keyboard, "s", "playerDown();", "playerDownStop();" );
player.bindCmd( keyboard, "a", "playerLeft();", "playerLeftStop();" );
player.bindCmd( keyboard, "d", "playerRight();", "playerRightStop();" );
player.bindCmd( keyboard, "space", "playerFire();", "" );
// Active the action map.
playerMap.push();
}
function playerUp()
{
// Set the player moving up
$player.setLinearVelocityY( -10 );
}
function playerUpStop()
{
// If we are moving up then nulify any upward movement
if( $player.getLinearVelocityY() < 0 )
$player.setLinearVelocityY( 0 );
}
And this is the error I get in the console:
Loading compiled script T2D/client/demoDatablocks.cs.
Loading compiled script T2D/client/datablocks.cs.
Loading compiled script T2D/client/mainScreenGui.gui.
T2D/client/client.cs (110): Unable to find object: '' attempting to call function 'setLinearVelocityX'
T2D/client/client.cs (113): Unable to find object: 'player' attempting to call function 'bindCmd'
T2D/client/client.cs (114): Unable to find object: 'player' attempting to call function 'bindCmd'
T2D/client/client.cs (115): Unable to find object: 'player' attempting to call function 'bindCmd'
T2D/client/client.cs (116): Unable to find object: 'player' attempting to call function 'bindCmd'
T2D/client/client.cs (117): Unable to find object: 'player' attempting to call function 'bindCmd'
Does anyone know what I'm doing wrong here? Any help is appreciated.
Best regards,
Alex
08/09/2005 (8:24 am)
Hi everyone, I'm a newbie here and I'm havig some trouble right at the begining of the T2d tutorial. I can't get the enemy spaceship to move to the left. Here is my code so far:function setupT2DScene()
{
// Create fxSceneGraph2D.
new fxSceneGraph2D(t2dSceneGraph);
// Associate Scenegraph with Window.
sceneWindow2D.setSceneGraph( t2dSceneGraph );
// Set Camera Position to be centered on (0,0) with
// view width/height of (100/80).
sceneWindow2D.setCurrentCameraPosition( "0 0 100 75" );
// ************************************************************************
//
// Add your custom code here...
//
// ************************************************************************
// Set up the player spaceship
datablock fxImageMapDatablock2d( playershipImageMap )
{
mode = full;
textureName = "~/client/images/playerShip";
};
$player = new fxstaticSprite2D() { scenegraph = t2dSceneGraph; };
$player.setPosition( "-35 0" );
$player.setSize( "14 7" );
$player.setImageMap( playershipImageMap );
// Setup the enemy spaceship
datablock fxImageMapDatablock2d( enemyshipImageMap )
{
mode = full;
textureName = "~/client/images/enemyShip1";
};
$enemy = new fxstaticSprite2D() { scenegraph = t2dSceneGraph; };
$enemy.setPosition( "40 0" );
$enemy.setSize( "14 7" );
$enemy.setImageMap( enemyshipImageMap );
// Move the enemy towards us.
%enemy.setLinearVelocityX( -20 );
// Create a new action map.
new ActionMap( playerMap );
// Bind the keys to actions
player.bindCmd( keyboard, "w", "playerUp();", "playerUpStop();" );
player.bindCmd( keyboard, "s", "playerDown();", "playerDownStop();" );
player.bindCmd( keyboard, "a", "playerLeft();", "playerLeftStop();" );
player.bindCmd( keyboard, "d", "playerRight();", "playerRightStop();" );
player.bindCmd( keyboard, "space", "playerFire();", "" );
// Active the action map.
playerMap.push();
}
function playerUp()
{
// Set the player moving up
$player.setLinearVelocityY( -10 );
}
function playerUpStop()
{
// If we are moving up then nulify any upward movement
if( $player.getLinearVelocityY() < 0 )
$player.setLinearVelocityY( 0 );
}
And this is the error I get in the console:
Loading compiled script T2D/client/demoDatablocks.cs.
Loading compiled script T2D/client/datablocks.cs.
Loading compiled script T2D/client/mainScreenGui.gui.
T2D/client/client.cs (110): Unable to find object: '' attempting to call function 'setLinearVelocityX'
T2D/client/client.cs (113): Unable to find object: 'player' attempting to call function 'bindCmd'
T2D/client/client.cs (114): Unable to find object: 'player' attempting to call function 'bindCmd'
T2D/client/client.cs (115): Unable to find object: 'player' attempting to call function 'bindCmd'
T2D/client/client.cs (116): Unable to find object: 'player' attempting to call function 'bindCmd'
T2D/client/client.cs (117): Unable to find object: 'player' attempting to call function 'bindCmd'
Does anyone know what I'm doing wrong here? Any help is appreciated.
Best regards,
Alex
#13
it should be
08/09/2005 (8:27 am)
You put%enemy.setLinearVelocityX( -20 );
it should be
$enemy.setLinearVelocityX( -20 );
#14
08/09/2005 (8:30 am)
Awesome, that fixed it! thanks!
#15
should be $enemy.
Also:
you created a new "playerMap" but then refer to it as "player."
Watch that coding carefully! Notice that the console window identified all of these:
08/09/2005 (8:30 am)
You have a bunch of typos... for example:// Move the enemy towards us. %enemy.setLinearVelocityX( -20 );
should be $enemy.
Also:
// Create a new action map. new ActionMap( playerMap ); // Bind the keys to actions player.bindCmd( keyboard, "w", "playerUp();", "playerUpStop();" ); player.bindCmd( keyboard, "s", "playerDown();", "playerDownStop();" ); player.bindCmd( keyboard, "a", "playerLeft();", "playerLeftStop();" ); player.bindCmd( keyboard, "d", "playerRight();", "playerRightStop();" ); player.bindCmd( keyboard, "space", "playerFire();", "" );
you created a new "playerMap" but then refer to it as "player."
Watch that coding carefully! Notice that the console window identified all of these:
T2D/client/client.cs (110): Unable to find object: '' attempting to call function 'setLinearVelocityX' T2D/client/client.cs (113): Unable to find object: 'player' attempting to call function 'bindCmd' T2D/client/client.cs (114): Unable to find object: 'player' attempting to call function 'bindCmd' T2D/client/client.cs (115): Unable to find object: 'player' attempting to call function 'bindCmd' T2D/client/client.cs (116): Unable to find object: 'player' attempting to call function 'bindCmd' T2D/client/client.cs (117): Unable to find object: 'player' attempting to call function 'bindCmd'
#16
08/09/2005 (8:32 am)
Awesome, that fixed it! thanks!
#17
// ************************************************************************
//
// Add your custom code here...
//
// ************************************************************************
// Set up the player spaceship
datablock fxImageMapDatablock2d( playershipImageMap )
{
mode = full;
textureName = "~/client/images/playerShip";
};
$player = new fxstaticSprite2D() { scenegraph = t2dSceneGraph; };
$player.setPosition( "-35 0" );
$player.setSize( "14 7" );
$player.setImageMap( playershipImageMap );
// Setup the enemy spaceship
datablock fxImageMapDatablock2d( enemyshipImageMap )
{
mode = full;
textureName = "~/client/images/enemyShip1";
};
$enemy = new fxstaticSprite2D() { scenegraph = t2dSceneGraph; };
$enemy.setPosition( "40 0" );
$enemy.setSize( "14 7" );
$enemy.setImageMap( enemyshipImageMap );
// Move the enemy towards us.
$enemy.setLinearVelocityX( -20 );
// Create a new action map.
new ActionMap( playerMap );
// Bind the keys to actions
playerMap.bindCmd( keyboard, "w", "playerUp();", "playerUpStop();" );
playerMap.bindCmd( keyboard, "s", "playerDown();", "playerDownStop();" );
playerMap.bindCmd( keyboard, "a", "playerLeft();", "playerLeftStop();" );
playerMap.bindCmd( keyboard, "d", "playerRight();", "playerRightStop();" );
playerMap.bindCmd( keyboard, "space", "playerFire();", "" );
// Active the action map.
playerMap.push();
}
function playerUp()
{
// Set the player moving up
$player.setLinearVelocityY( -10 );
}
function playerUpStop()
{
// If we are moving up then nulify any upward movement
if( $player.getLinearVelocityY() < 0 )
$player.setLinearVelocityY( 0 );
}
08/09/2005 (8:34 am)
Thanks again, fixed it:// ************************************************************************
//
// Add your custom code here...
//
// ************************************************************************
// Set up the player spaceship
datablock fxImageMapDatablock2d( playershipImageMap )
{
mode = full;
textureName = "~/client/images/playerShip";
};
$player = new fxstaticSprite2D() { scenegraph = t2dSceneGraph; };
$player.setPosition( "-35 0" );
$player.setSize( "14 7" );
$player.setImageMap( playershipImageMap );
// Setup the enemy spaceship
datablock fxImageMapDatablock2d( enemyshipImageMap )
{
mode = full;
textureName = "~/client/images/enemyShip1";
};
$enemy = new fxstaticSprite2D() { scenegraph = t2dSceneGraph; };
$enemy.setPosition( "40 0" );
$enemy.setSize( "14 7" );
$enemy.setImageMap( enemyshipImageMap );
// Move the enemy towards us.
$enemy.setLinearVelocityX( -20 );
// Create a new action map.
new ActionMap( playerMap );
// Bind the keys to actions
playerMap.bindCmd( keyboard, "w", "playerUp();", "playerUpStop();" );
playerMap.bindCmd( keyboard, "s", "playerDown();", "playerDownStop();" );
playerMap.bindCmd( keyboard, "a", "playerLeft();", "playerLeftStop();" );
playerMap.bindCmd( keyboard, "d", "playerRight();", "playerRightStop();" );
playerMap.bindCmd( keyboard, "space", "playerFire();", "" );
// Active the action map.
playerMap.push();
}
function playerUp()
{
// Set the player moving up
$player.setLinearVelocityY( -10 );
}
function playerUpStop()
{
// If we are moving up then nulify any upward movement
if( $player.getLinearVelocityY() < 0 )
$player.setLinearVelocityY( 0 );
}
#18
08/09/2005 (8:37 am)
The console is your friend :)
#19
08/09/2005 (8:40 am)
Be careful when refreshing the page, it can repost your message
#20
08/09/2005 (8:50 am)
You keep hitting refresh and it keeps reposting your post over and over
Torque Owner Jason Cahill
Default Studio Name
BUT, before you do, you should learn about the console and the script errors it reports. Double-click the T2D icon and hit "~". The console will appear. Using the scroll bars, scroll up until you see red text. There's the script error!