TileMaps will not save
by Matt Sanders · in Torque Game Builder · 02/28/2005 (7:08 pm) · 8 replies
Not sure if this is a bug or if it is just my computer but when I try to save a tile map I cannot find it to load it again. The file that it saves is not a .map either it is just some unknown file. I was worried when I saw that nobody else has this problem. I know that I purchased the T2D the instant I saw it so has there already been any fixes done that may explain this? I will try it on my laptop as soon as I can.
#2
02/28/2005 (8:00 pm)
Yea, #1 got me too in the beginning. I don't think it's too hard to append the .map automatically upon save... but then, what do I know? :P
#3
03/01/2005 (3:24 pm)
Good ideas guys, thanks.
#4
03/01/2005 (3:30 pm)
Whilst you're looking at things like this, some of the tools are missing the folder browser button at the top of the file dialog.
#5
- Melv.
03/02/2005 (12:43 am)
Yes, guys. The file loading/saving dialogs (as well as the editors) will be undergoing a major overhaul as we move forward to the next milestone. The existing editors, although powerful, are more placeholders than anything. Sorry for the little quirks, we'll get them fixed-up for y'all.- Melv.
#6
04/09/2005 (5:54 am)
I have a followup to this. I created a map called foo.map, I saved it in the default location "tileeditor/client/maps/foo.map", so I go to move it, just to find that the file isn't there. I can reopen the file in the editor, change it and resave it, but the actual foo.map doesn't appear anywhere in my filetree. Where do these maps end up, do they get bunched up into some datafile somewhere?
#7
The answer was pretty simple. It might be worth adding that I'm running this under Linux. "engine/platformX86UNIX/platformX86UNIX.h" defines PREF_DIR_ROOT as ".garagegames", which means all of your created stuff will be put in "~/.garagegames", this includes such things as screenshots and .dso-files.
A little something I had no idea of, which was making me insane.
04/09/2005 (3:47 pm)
My problem is now solved. My mind boggled over the fact that the tile-editor saved files which didn't appear in my appropriate filetree, yet when I reopened the editor, the files appeared there.The answer was pretty simple. It might be worth adding that I'm running this under Linux. "engine/platformX86UNIX/platformX86UNIX.h" defines PREF_DIR_ROOT as ".garagegames", which means all of your created stuff will be put in "~/.garagegames", this includes such things as screenshots and .dso-files.
A little something I had no idea of, which was making me insane.
#8
04/10/2005 (2:57 am)
Haven't run either TGE or T2D on Linux, though know on Windows you have to exit and restart to see the files as well
Torque Owner Matt Sanders
1) you have to save the map with .map ending
2) you have to reload the editor for it to see the map
1) is not such a big deal but I do think that 2) may be something for the full version to have a fix for. :)