PickTile bug?
by Drew -Gaiiden- Sikora · in Torque Game Builder · 02/28/2005 (6:04 pm) · 4 replies
Sry if I'm just using this function wrong, but when I do this:
echo("Brick location:" SPC $brickLayer.pickTile("0 0"));The console prints outBrick location:
#2
which makes it sound like it's expecting a row and column id parameter instead of a worldPosition parameter.
09/11/2005 (1:40 am)
The T2D reference doc says Quote:pickTile()
Picks a tile.
(int tileX / int tileY )
tileX/Y Selected Tile.
Returns the logical tile position (x / y) if valid else returns nothing. All rotation and panning is taken into account.
which makes it sound like it's expecting a row and column id parameter instead of a worldPosition parameter.
#3
09/11/2005 (1:40 am)
Maybe that's why he was using 0 0 (int tile X / int tile Y)
#4
This doco typo has been mentioned a few times in the past and was amended.
Here's the new entry...
Hope this helps,
- Melv.
09/11/2005 (2:30 am)
This is an old post! ;)This doco typo has been mentioned a few times in the past and was amended.
Here's the new entry...
Quote:
pickTile() Picks a tile. ( x / y )
%values = %obj.pickTile( "100 50" )
X/Y World Position.
Returns the logical tile position (x / y) if one exists at the specified world-position else
returns nothing. All rotation and panning is taken into account.
Hope this helps,
- Melv.
Associate Melv May
Still having the problem?
All I can say is that "PickTile()" returns nothing if no tile exists at that world location. Not really enough info to help any further, sorry.
- Melv.