Game Development Community

The mac download link?

by Bob · in Torque Game Builder · 02/28/2005 (5:34 pm) · 5 replies

The mac download link seems to be dead?

Bob

#1
02/28/2005 (5:34 pm)
I assume the website is still being uploaded/updated
#2
02/28/2005 (5:46 pm)
Just finished uploading, give it a shot guys. :)

And just to note if you get errors in XCode about "ranlib", please see this FAQ. This is a problem with standard Torque, and it'll be fixed in both TGE and T2D when TGE 1.4 is out (pretty soon!). Regardless, it's really, really easy to fix, as the FAQ demonstrates.
#3
02/28/2005 (6:45 pm)
I have been reading the DOCs .... Can someone explain why you need to use Xcode and when? Do you use Xcode ONLY to compile your finished program? Can you use it as a Script Editor like BBedit. Forgive me but I am very new at this... ;)

Thanks for your help!
#4
02/28/2005 (8:04 pm)
If you add functionality through the C++ code, you need XCode. If you are using TorqueScript (for example, if you're using the basic documentation), you can use BBEdit/TextWrangler/XCode.

.cs are script files. You don't need XCode.
.cc are C++ files. You need XCode if you modify.
#5
03/01/2005 (6:37 pm)
Brian, just so you know, you probably never need to worry about the C++ code and XCode. As David suggests, XCode is only needed if you want to make changes to the C++ code, which you don't have to at all for millions and millions of different kinds of games. :)