Error GBitmap::allocate Bitmap:too many mipixes
by Anthony Rosenbaum · in General Discussion · 12/08/2001 (5:03 pm) · 1 replies
i keep getting this when I load my new player model . . .his skin is 1024*1024 is that too many for the code right now?!?!? does anyone know what this means? I really wanna see my characture
Anthony
Anthony
About the author
Torque Owner Karsten "Clocks" Viese
Which again means its too big.
You can split it up into smalle textures, you dont need it all to be on one texture.
Or you could scale it to 512x512.
But on the other hand I think someone did manage to change the number of MIP levels in the engine.
Can't remember who or where, sorry.
// Clocks out
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