Scrolling ImageMap
by Jason McIntosh · in Torque Game Builder · 02/27/2005 (1:46 pm) · 2 replies
In the Reference Guide, it mentions that a non-animated, full-mode ImageMap can scroll "through the texture." Can someone please shed light on how this is accomplished? I didn't see any calls to do this.
About the author
#2
I thought it meant you could avoid overhead associated with fxScroller2D if all you want to do is scroll a static image. So I thought the reference to "through the texture" meant you could use texture scrolling in hardware to achieve that specific effect, but I see no way to do that.
Thanks for the reply. :)
02/27/2005 (2:03 pm)
Ok, maybe I misinterpreted what that meant.I thought it meant you could avoid overhead associated with fxScroller2D if all you want to do is scroll a static image. So I thought the reference to "through the texture" meant you could use texture scrolling in hardware to achieve that specific effect, but I see no way to do that.
Thanks for the reply. :)
Torque Owner Jason Cahill
Default Studio Name
Try it out. It doesn't look to hard to play with.