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Mounted objects hand off ownership - but where?

by Dave Calabrese · in Torque Game Engine · 02/26/2005 (10:34 am) · 4 replies

I'm currently working on making mounted objects have collision. What it appears is going on... is that a mounted objects hands its ownership over to the object it is mounting to. So when a collision occurs on the mounted object, it is actually happening on the object it is mounted to.

If I'm reading this right, all I would need to do is prevent that hand-off of ownership from happening... but... where is it done? Hunting around and not having much luck finding it, so maybe I'm wrong on the whole concept.

Anyone have any ideas?

#1
02/27/2005 (2:03 pm)
*In his best carny voice...*

Step right up! Answer the question, win a prize*! Anyone?



*'Prize' is given by photographed image only.
#2
02/27/2005 (2:28 pm)
Dumb question... You are talking of mounted 'objects', and not 'images', right? Images don't have collision.
#3
02/27/2005 (3:24 pm)
Correct, these are literal, physical 'StaticShapes'. Not images.
#4
03/01/2005 (7:48 am)
Tried setting
isProtectedMountPoint[0] = true;

to false?