Game Development Community

First Bug!

by David .NfoCipher. Bunt · in Torque Game Builder · 02/25/2005 (7:58 pm) · 7 replies

GCC 3.3.2 Linux of course. Stock build:
make[1]: *** No rule to make target 'out.GCC3.RELEASE/collision/abstractPolyList.obj', needed by 'out.GCC3.RELEASE/T2D.bin'. Stop.
make: *** [default] Error 2


Poking around for a fix..

#1
02/25/2005 (8:04 pm)
Well, that was easy. Doesn't seem to be a collision directory at all included in the installer. Someone email me some files :p
#2
02/25/2005 (8:20 pm)
I see the problem. Making a new targets file for linux build...
#3
02/25/2005 (10:43 pm)
...and the fix:
in x86UNIXAsmBlit.cc comment out:
#include "terrain/terrData.h"
#include "terrain/terrRender.h"

and replace the targets.torque.mk with this one
#4
02/26/2005 (5:31 am)
Yes,

The linux one won't be ready until Monday and I'm not sure if the one that happens to be in there is the one that Josh and Rick have been working on, possibly not.

Either way, thanks for the heads-up, much appreciate your time. I'm sure this'll get looked at soon.

- Melv.
#5
02/26/2005 (6:02 am)
Thanks David, yeah I didn't update the Linux (or OS X) packaging yet. Have a make file real similar to yours already, but thanks for this one! I'm going to be working on these packages today, and we should have them out the door on Monday.

Thanks again!
#6
03/04/2005 (7:11 pm)
David's makefile also works for Mingw32 if the line with:
winGLSpecial.cc
Is removed.

winGLSpecial.cc also doesn't seem to be included in the current distro.
#7
03/05/2005 (11:20 am)
Thanks Matt.