TSE & Textures
by Trent "Sentinal" Boyd · in General Discussion · 02/24/2005 (2:59 pm) · 12 replies
Hi guys, I'm a mapper on the Starsiege 2845 team. I just had a few questions about the new Torque Shader Engine and textures. So here goes...
1. Will TSE be able to handle textures of 1024x1024 or 2048x2048 sizes? I'm asking this because we were previously working with the Unreal engine, which does support these texture sizes, and it would be nice to know our limits in regards to maximum texture sizes.
2. And if so, will 1024x1024 skyboxes be possible?
3. Are skyboxes in TSE handled as 6-side cubes? or as a circular array of panels? As I am the one on the 2845 team making the majority of the skyboxes, cubical skyboxes are my preferred method.
Thanks for any info you can provide, and I'm excited to be working with the new Torque engine!
Trent "Sentinal" Boyd
Starsiege 2845: Mission Design & Planetary Textures
1. Will TSE be able to handle textures of 1024x1024 or 2048x2048 sizes? I'm asking this because we were previously working with the Unreal engine, which does support these texture sizes, and it would be nice to know our limits in regards to maximum texture sizes.
2. And if so, will 1024x1024 skyboxes be possible?
3. Are skyboxes in TSE handled as 6-side cubes? or as a circular array of panels? As I am the one on the 2845 team making the majority of the skyboxes, cubical skyboxes are my preferred method.
Thanks for any info you can provide, and I'm excited to be working with the new Torque engine!
Trent "Sentinal" Boyd
Starsiege 2845: Mission Design & Planetary Textures
About the author
#2
2. Of course. They are just textures. I use a SkySphere personally, though.
3. Six sided cubes.
02/24/2005 (3:05 pm)
1. When using 2048 textures, TSE errors out with a "Cannot use textures with height greater than 1024". I am working on adding higher resolution support.2. Of course. They are just textures. I use a SkySphere personally, though.
3. Six sided cubes.
#3
Trent "Sentinal" Boyd
Starsiege 2845: Mission Design & Planetary Textures
02/24/2005 (3:07 pm)
Thanks guys for the quick and informative responses. I appreciate it.Trent "Sentinal" Boyd
Starsiege 2845: Mission Design & Planetary Textures
#4
02/24/2005 (3:14 pm)
For future reference, we have specific forums for art related questions. We have to try to keep the General section about "general" stuff.
#5
Yes, 1024x skyboxes work, I've made a few already for TSE that size.
02/24/2005 (11:52 pm)
What are you using that needs a 2048x2048 size texture, let alone multiple? Just curious.Yes, 1024x skyboxes work, I've made a few already for TSE that size.
#6
02/25/2005 (5:27 am)
Is it really worth it to make skybox 2048 X 2048? Seems like overkill to me.
#7
As to why we are interested in larger sized textures, this should probably explain it:
http://www.clancore.net/albums/album01/tyr1.jpg
02/25/2005 (8:30 am)
He didn't ask about about making a skybox 2048 x 2048, he asked if the engine supported 2048 sized textures. The UT engine that we were working with previously does. He just wanted to know whether the option was available or not with Torque. As to why we are interested in larger sized textures, this should probably explain it:
http://www.clancore.net/albums/album01/tyr1.jpg
#8
02/25/2005 (8:38 am)
Jake... wow! thats freakin awsome!
#9
02/25/2005 (9:23 am)
Ouch, there goes the texture memory on the video cards. You guy do know that each shader effect that you need/want to utilizes requires a bitmap image right?
#10
02/25/2005 (10:19 am)
Yes, we're aware of all that. And to clarify I didn't say that we would be using 2048, I said we were interested in seeing if the option was available. We've already done a substantial amount of development on the UT engine (almost 2 years worth) previous to moving to Torque, where we worked with large textures so we have some idea of the issues involved with them.
#11
02/25/2005 (10:46 am)
I've put 1024 textures on multiple objects, worked fine. Haven't tried 2048 though...
#12
02/25/2005 (5:33 pm)
Not sure how far back 2048x2048 texture support goes. I guess you could mip it down on older cards though.
Associate Orion Elenzil
Real Life Plus
2. - dunn
3. cubes.