City generation technology
by Ali Khan · in Jobs · 02/24/2005 (5:00 am) · 56 replies
I am an idependant developer of new gaming technologies and I have recently developed a technology for generation of realistic cities that can be imported in any 3D RPG/Shooter game. I would like to know if you could help me in marketing and licensing this product. The details of the product are as follows:
The city generation technology generates a number of
city structures and connects them in a logical way so
as to create a real world city. The technology allows
for pre-defined or randomly generated cities of any
size. For replication of real world cities (like
London or Paris), a map editor application is also
provided in which the user can define the city map
etc.
The technology is made in VC++ 6.0 and hence is usable
in any platform that is PC, XBox PS2 etc.
I have created a number of demo applications for this
technology. These are made in VC++ 6.0 using DirectX
8.1.
The scope of this technology is limited to defining
the type, location,size and orientation of a city
structues. The actual game structures with graphics
and geometry will be put by the game developer. This
allows the developers to use this technology in any
game.
Currently the following city structures are being
generated.
1. Main roads
2. Streets
3. Main road and street sides
4. Three types of city structures located along the
roads
5. Main road and street lights
6. General city structures like road signs, phone
booths and gutters
7. Large structures that can be made factories, dumps
etc.
8. Bridges at main road intersections
Other features include
1. Intelligent city map creation algorithm for random
cities
2. Structures within structures hierarchy for advanced
applications.
3. Complete configuration for all generation that is
densities, sizes etc of city structures
The city generation technology generates a number of
city structures and connects them in a logical way so
as to create a real world city. The technology allows
for pre-defined or randomly generated cities of any
size. For replication of real world cities (like
London or Paris), a map editor application is also
provided in which the user can define the city map
etc.
The technology is made in VC++ 6.0 and hence is usable
in any platform that is PC, XBox PS2 etc.
I have created a number of demo applications for this
technology. These are made in VC++ 6.0 using DirectX
8.1.
The scope of this technology is limited to defining
the type, location,size and orientation of a city
structues. The actual game structures with graphics
and geometry will be put by the game developer. This
allows the developers to use this technology in any
game.
Currently the following city structures are being
generated.
1. Main roads
2. Streets
3. Main road and street sides
4. Three types of city structures located along the
roads
5. Main road and street lights
6. General city structures like road signs, phone
booths and gutters
7. Large structures that can be made factories, dumps
etc.
8. Bridges at main road intersections
Other features include
1. Intelligent city map creation algorithm for random
cities
2. Structures within structures hierarchy for advanced
applications.
3. Complete configuration for all generation that is
densities, sizes etc of city structures
#2
This is why I am now trying to find new buyers.
03/12/2005 (8:59 pm)
I had a contract with an american company for gauranteed sale of this software to them but unfortunately due to some internal issues that company had to close down the whole project in which they were using this technology. As a consequence the contract was cancelled. This is why I am now trying to find new buyers.
#3
03/12/2005 (9:00 pm)
Interesting. Building citys from scratch is tough.
#4
03/12/2005 (9:02 pm)
Indeed i was just trying to make a city this would be great how much is the license?
#5
First is to generate the whole city randomly.
Second is to generate it from a map. The technology comes with a map editor in which you can define the city map and then the technology converts this map into actual game structures inside the game at runtime.
03/12/2005 (9:03 pm)
Well the technology supports two mechanisms.First is to generate the whole city randomly.
Second is to generate it from a map. The technology comes with a map editor in which you can define the city map and then the technology converts this map into actual game structures inside the game at runtime.
#6
1.) Is it done?
2.)If so are there examples?
3.)Do you need a site to host it?
03/12/2005 (9:06 pm)
Im afraid i must ask more questions this seams like a god send.1.) Is it done?
2.)If so are there examples?
3.)Do you need a site to host it?
#7
03/12/2005 (9:06 pm)
Well I have not defined strict limits for the licsensing fees. And of course it depends on the contract terms. IPR and stuff.
#8
Of course it is by no means complete in the sense that it can be enhanced quite a lot but the features that I have mentioned are complete.
I have also created demo applications in DirectX which show how the city is generated.
03/12/2005 (9:09 pm)
Yes the technology is ready. Of course it is by no means complete in the sense that it can be enhanced quite a lot but the features that I have mentioned are complete.
I have also created demo applications in DirectX which show how the city is generated.
#9
03/12/2005 (9:10 pm)
Well I have not defined strict limits for the licsensing fees. And of course it depends on the contract terms. IPR and stuff.
#10
03/13/2005 (2:18 am)
Do you have a link to screenhots? sample? Vidoes or anything to see what it all is about?
#11
These show how the technology actually generates a city in a game.
03/13/2005 (3:27 am)
Yes I do have demo applications that you can run. They are made in DirectX and I can mail it to them if you want. These show how the technology actually generates a city in a game.
#12
Putting up a demo link and guaging response is a good way to get a sense of how much interest there is in this product.
I then recommend you contact the Garage Games staff and see about maybe taking the core of your city generator and implementing it as an add on for Torque or Torque Shader Engine.
A quick glance at your description makes me thing this may be good for anyone wanting to do a GTA / Mercenaries style game which requires building layouts in a city style.
03/13/2005 (3:38 am)
@AliPutting up a demo link and guaging response is a good way to get a sense of how much interest there is in this product.
I then recommend you contact the Garage Games staff and see about maybe taking the core of your city generator and implementing it as an add on for Torque or Torque Shader Engine.
A quick glance at your description makes me thing this may be good for anyone wanting to do a GTA / Mercenaries style game which requires building layouts in a city style.
#13
if you click on my username I think you can see my email address and send me something?
Or get some even free hosting space and put up some screenshot or files to download
03/13/2005 (4:33 am)
Your apps sound interesting..if you click on my username I think you can see my email address and send me something?
Or get some even free hosting space and put up some screenshot or files to download
#14
03/13/2005 (4:36 am)
More to the point, you should contact Josh Williams about this. He's the "Director of 3rd party development" if I remember correctly.
#15
03/13/2005 (4:42 am)
Hokuta should I send you the demo
#17
03/13/2005 (5:30 am)
I eagerly await the demo link to be posted!!!
#18
03/13/2005 (5:44 am)
᳿
#19
03/13/2005 (5:47 am)
@ Ali Khan, Please send me the demo also, I am interested in what this has to offer. Thankyou in advance
#20
03/13/2005 (6:29 am)
I too would like to see a demo.
Torque 3D Owner Cristopher Boyer
Variant