Game Development Community

Making a MODEL for Tribes 2

by John Perricone · in Artist Corner · 02/23/2005 (10:24 am) · 2 replies

I am building a MOD for Tribes 2 and ran into problems getting Milkshape.dts models
to display their Textures. I can get the Models working correctly in TGE but not in the Tribes 2
Engine. I tried .jpg and .png in same folder as Model and in texture/skins folder, no luck.

Is there a different .dts exporter for Tribes 2?

Also I noticed a ".bm8" texture file in tribes 2. What is a .bm8 and how do I make one?

Can anyone shed some light on this problem/subject.

I know that this is not a Tribes 2 forum but all the T2 Experts seem to live here. And the
best T2 support site has been closed :( "www.Tribes2maps.com"

#1
02/23/2005 (7:57 pm)
The DTS exporter has changed a lot since Tribes 2, the one found with TGE more then likely won't work.
#2
02/23/2005 (8:44 pm)
Try this...

place the texture in a dynamix\Tribes2\GameData\base\textures\"your shapes name"(folder)\texture.xxx

then place shape in dynamix\Tribes2\GameData\base\shapes\"your shapes name"(folder)\shape.dts

I also added the texture in the shapes folder also... So add the texture there also, and then try it..

you may not need the texture in both spots, but I saw someone do that and so I did too.. and it works..