Game Development Community

Tutorial and Exporter Documentation for DTS shapes

by Joe Maruschak · in Torque Game Engine · 12/07/2001 (9:12 am) · 14 replies

I am finally getting the time to devote some attention to the long awaited DTS exporter tutorial.

In preparation for this, I am going over the old documentation, rewriting sections to make it more clear, and trying to fill in the gaps.

If there is any information you would like me to add into this document or would like clarification on, please either post it here or email me directly.

#1
12/07/2001 (9:20 am)
Joe, a good clear example of the scene layout would be good. Just how to place the collision, bounding box details in the heirarchy etc.

How about some info on how the env mapping stuff is meant to work, info on getting skinning working.

Phil.
#2
12/07/2001 (12:34 pm)
I'd like to know if there's a way to make shinyness, kinda like fifa2002 does.
#3
12/07/2001 (1:12 pm)
I think two examples would be good. One for segmented characters and one for single mesh. I would like to see at least one example of LOD in a character and one example of alpha texturing. And LOTS of screenshots on the settings and the config files. I would also like to see how you swap an item on a character. For example, change some armor or something.

I don't care about download size as long as the material is all there (and I have an old 56K modem to struggle with).
#4
12/07/2001 (2:09 pm)
Thanks for the work Joe, it's appreciated.
#5
12/07/2001 (4:07 pm)
Phil wrote:

"How about some info on how the env mapping stuff is meant to work"

This is easy. Check the "Reflection" checkbox in maps section of the the assigned material in the material editor and re-export. Your shape will now environmentally map. You should be able to control the amount with the spinner, or you could use the alpha channel of the diffuse map to control the intensity.

It doesn't work in -show, but it should work in the game.

If it is not showing up, make sure it is set up correctly in your prefs.cs and clientprefs.cs

$pref::environmentMaps = "1"
#6
12/15/2001 (10:58 am)
Thanks for all the comments. I have tried to incorporate all the suggestions where appropriate.

I am getting close to the final "presentable" draft. If anyone has any more comments, or any more specific things they want to see in there, now is the time for requests.
#7
12/18/2001 (3:58 pm)
I would like to request...

More concise information on sequences and setting up different .DSQ files. The Tuts are good, but I need visual aids ;)
#8
12/18/2001 (4:20 pm)
can't wait to see it . . you've helped me so much already . . .I was hoping you can cover the decal stuff too just so I am sure of what I am doing. Also I am sorta confused about the sequence objects. . in that should .dts file have all the sequences in it. . or can a base modle be made and .dtq sequences added as seperate files
anthony
#9
12/18/2001 (6:03 pm)
Oh yeah, Setting up the Collision box. Best to go through everything ;)

More info on the Model Viewer as well...there's really nothing on it that I have seen.

I shoulda made a list...
#10
12/20/2001 (7:48 pm)
Please make a list and send it to me. I have alot of information and I am taking extra time to compile it and arrange it so it makes the most sense. Right now I have 50 pages of notes and documentation, and I am going to make some example files to fill in the gaps.

It is a pretty big job, and I am making good progress.

I hope that it will be fully done in about two weeks, and then I have to get it web-ready.

I'd rather get it done right and have it be as complete as possible. Thanks everyone for all the feedback i have recieved so far (both public and private) it has been very helpful.
#11
12/21/2001 (6:35 am)
and when done post a link in public forums too!

i don't have the engine yet but i'm doing lot's of t2 modding till i get it
#12
05/23/2005 (9:34 am)
Does anyone know where the DTS Exporter Tutorial is? I have just bought the Torque engine. The engine rocks, but the docs appear as swiss cheese with over half of the links i click on being not found. Is this tutorial online? or included somewhere in my Torque folder?
#13
05/23/2005 (9:41 am)
I just finished one a few days ago located here:

DTS/DSQ Tutorial

B--
#14
05/23/2005 (9:49 am)
@James

The official docs disappeared when the web site got revamped. Luckily I had a copy of them locally and have uploaded them here for you to view.