Game Development Community

Just a question about compiling...

by Robert Rice · in Torque Game Engine Advanced · 02/22/2005 (8:10 pm) · 5 replies

I currently use the Torque Build Engine to compile TGE, and was wondering if making changes so that I can compile TSE with the Torque Build Engine is "fairly painless". Anyone have advice about this? I have not bought the EA yet, but plan to soon. Thanks!

#1
02/25/2005 (9:12 pm)
Using HEAD from 2/24, you have to fix the makefiles a bit and then slog through fixing some compile errors, so its not quite plug and play yet. Some of the changes are the same as for the Visual Studio 2005 beta edition (which I posted fixes for in the registered forum), but there are some new ones waiting in there too. Once I've had to do it 2 or 3 times myself, I'll probably post the details for this as well (unless HEAD gets smart by then!).
#2
02/25/2005 (9:25 pm)
Great. Thanks a lot for the information, Russ. I will definitely be looking at your post concerning this matter. Thanks!
#3
02/25/2005 (11:09 pm)
Russ,
As I was looking over this again, I realized I had some confusion. Does your post mean to imply that you have got this working in Eclipse? I just bought and downloaded TSE, and attempted to run a compile in Eclipse just to see what would happen. Absolutley nothing...no message in the console, no errors...
Consequently, I do not know where to begin. If you have any tips on this, or advice, I would be very pleased to hear it. Thanks.
#4
02/26/2005 (7:19 am)
You won't get anything from Eclipse until the makefiles are modified. make -f mk/configure.mk should get you started. I think anything more specific than that would have to go in the private dev forums.

I've gotten about 95% through a build so far, but I haven't allocated a lot of time to finishing one yet. Once (if!) I do, I'll do a quick writeup about it in the TSE private forums.

I'd say for now you are probably better off downloading the free Visual Studio 2005 Beta thing for now - it took me less than 10 minutes to get a functioning build there, and the details I posted on the other thread were almost the whole story (I think there were a couple of other libs that had to be linked in). If you go this route, I'd recommend setting it up to build TGE before you attempt TSE just to make sure your build environment is setup straight (for DX etc).

Switching back to TBE (since you can't use VS 2005 for commercial work) once TBE works will not be difficult.
#5
02/26/2005 (11:15 am)
Russ,
I will quite likely try the Visual Studio 2005 Beta in concert with trying to get TBE to work correctly. Thanks!