Making tunnels?
by Rodney (OldRod) Burns · in Torque Game Engine · 12/07/2001 (8:31 am) · 7 replies
Is it possible to make tunnels in the landscape editor?
What I have is a landscape that comes up to a sheer cliff wall on one side. I want to make a tunnel into that wall (a cave actually) to allow players to enter another level through that cave.
What I have is a landscape that comes up to a sheer cliff wall on one side. I want to make a tunnel into that wall (a cave actually) to allow players to enter another level through that cave.
#2
12/07/2001 (8:55 am)
Do I have to do any kind of CSG subtraction or anything? Or just place the structure in there?
#3
12/07/2001 (10:38 am)
You have to 'set empty' all tiles inside the building.
#4
12/07/2001 (10:44 am)
Ideally you want to make a hole in the terrain using Set Empty. Then place your WC built tunnel within that hole. It'll probably take alot of tweaking to line up the hole and tunnel unless you left a good spread of brushes at the tunnel's opening. This'll ensure the terrain hole won't show outside of the tunnel's outer edge.
#5
12/07/2001 (11:45 am)
All right, I'll give that a shot. Thanks :)
#6
Anyway i was wondering if it would be possible to alter the terrain editor to translate indivuals vertices of the terrain in axes other than y?
This would make the whole tunnelling process a lot easier as you wouldn't need to spend so much time tweaking the size of your WC object to fill the cleared terrain.
I'm no coder so i don't know if the terrain requires it's data organised in someway that would prevent this from happening.
Steven Lawton
12/07/2001 (1:54 pm)
Posted a question similar to this in the mapping page a few days ago but i'll bring it here as it seems more active.Anyway i was wondering if it would be possible to alter the terrain editor to translate indivuals vertices of the terrain in axes other than y?
This would make the whole tunnelling process a lot easier as you wouldn't need to spend so much time tweaking the size of your WC object to fill the cleared terrain.
I'm no coder so i don't know if the terrain requires it's data organised in someway that would prevent this from happening.
Steven Lawton
#7
Could be a CSG nightmare though :(
12/07/2001 (1:56 pm)
It would be nice if you could put your object in place and tell the editor to subtract all the terrain contained inside it. Then everything would line up great.Could be a CSG nightmare though :(
Torque 3D Owner Phil Carlisle
Phil.