Questions about torque
by Charles B · in Torque Game Engine · 02/22/2005 (4:22 pm) · 3 replies
I'm looking into buying torque and have a few questions...
0) is there a beginner overview guide to torque which covers the concepts already known in the minds of
the gg guys?
really short example of what i can get from looking through the forms and the demo ( not in sentences ) :
3d model should be a .dts file
model needs collision box(s?)
model needs actions
most games use a terrain
terrain wraps around
your placed model's collision done with terrain automatically
.dif file is for inside buildings
.cs are your script files
there is a client side .cs
and a server side .cs
1) is all the art ( models, terrain textures, etc) in the demo version available for use in my torque game without any royalties?
2) will showtools pro have a linux version someday? I would like to buy that but since there's no linux version I don't want to pay for something I'd never be able to use.
3) Is it possible to completely write a game using only the scripting language?
4) does the server have password features so that you could put up your game server but not have people connecting in? I was using the demo and somebody connected to me but I didn't see the option anywhere for require password to join.
5) will there be a effort to have a blender plugin written in c code since python version problems are a nightmare?
6) is it possible to remove openal and replace it with fmod?
7) is it possible to have 4 way split screen mode?
Other than that,
Thanks to all the people at gg and the people in the community who provide info!
0) is there a beginner overview guide to torque which covers the concepts already known in the minds of
the gg guys?
really short example of what i can get from looking through the forms and the demo ( not in sentences ) :
3d model should be a .dts file
model needs collision box(s?)
model needs actions
most games use a terrain
terrain wraps around
your placed model's collision done with terrain automatically
.dif file is for inside buildings
.cs are your script files
there is a client side .cs
and a server side .cs
1) is all the art ( models, terrain textures, etc) in the demo version available for use in my torque game without any royalties?
2) will showtools pro have a linux version someday? I would like to buy that but since there's no linux version I don't want to pay for something I'd never be able to use.
3) Is it possible to completely write a game using only the scripting language?
4) does the server have password features so that you could put up your game server but not have people connecting in? I was using the demo and somebody connected to me but I didn't see the option anywhere for require password to join.
5) will there be a effort to have a blender plugin written in c code since python version problems are a nightmare?
6) is it possible to remove openal and replace it with fmod?
7) is it possible to have 4 way split screen mode?
Other than that,
Thanks to all the people at gg and the people in the community who provide info!
About the author
Associate Anthony Rosenbaum
2)one would presume so
3)yes, you could use stock torque to make a game with just script
4)yes, it supports it but you might have to make a gui for the password
5)doubtful, unless you want to do it
6)sure, and tell me how that turns out
7)probably but that is a console feature, don't worry about porting thing to x box ps2 or game cube . . .make the game first