Game Development Community

Questions about torque

by Charles B · in Torque Game Engine · 02/22/2005 (4:22 pm) · 3 replies

I'm looking into buying torque and have a few questions...

0) is there a beginner overview guide to torque which covers the concepts already known in the minds of
the gg guys?

really short example of what i can get from looking through the forms and the demo ( not in sentences ) :

3d model should be a .dts file
model needs collision box(s?)
model needs actions

most games use a terrain
terrain wraps around
your placed model's collision done with terrain automatically

.dif file is for inside buildings

.cs are your script files
there is a client side .cs
and a server side .cs



1) is all the art ( models, terrain textures, etc) in the demo version available for use in my torque game without any royalties?

2) will showtools pro have a linux version someday? I would like to buy that but since there's no linux version I don't want to pay for something I'd never be able to use.

3) Is it possible to completely write a game using only the scripting language?

4) does the server have password features so that you could put up your game server but not have people connecting in? I was using the demo and somebody connected to me but I didn't see the option anywhere for require password to join.


5) will there be a effort to have a blender plugin written in c code since python version problems are a nightmare?

6) is it possible to remove openal and replace it with fmod?

7) is it possible to have 4 way split screen mode?



Other than that,

Thanks to all the people at gg and the people in the community who provide info!

#1
02/22/2005 (4:41 pm)
1)yes, though it would be a boring game
2)one would presume so
3)yes, you could use stock torque to make a game with just script
4)yes, it supports it but you might have to make a gui for the password
5)doubtful, unless you want to do it
6)sure, and tell me how that turns out
7)probably but that is a console feature, don't worry about porting thing to x box ps2 or game cube . . .make the game first
#2
02/22/2005 (6:03 pm)
1. AFAIK
2. Not sure. I'd like to see one, just like I'd like to see a OSX CSG editor that didn't cost $5000.
3. Yes.
4. Yes.
5. Talk to the guy who made it.
6. Yes. FMOD is expensive.
7. You can render multiple viewports.

EDIT: spelling