Game Development Community

I'm lost - how to terrain edit in new head version ?

by Ken Finney · in Torque Game Engine · 12/06/2001 (9:40 pm) · 9 replies

I can hit F11 and get the world editor, but all the nifty toys are absent - only a few menus.And I can't find the terrain editor mode anywhere ... :-(

#1
12/07/2001 (5:42 am)
Check the menu entry "Window" at the top of the screen to get to the other editors.
#2
12/07/2001 (6:28 am)
Yeah, all the modes are there, just on a menu choice. The new editor REALLY kicks the old one's butt :))

Just try the texture paint option and tell me it doesnt rule :))

Phil.
#3
12/07/2001 (7:14 am)
I suspected that might the one - however my "Window" menu has no items in it, just a single seperater line. This is from the latest Dev_stable release as of 5 minutes before my base post...

I tried the Head just before that, and nothing there either ...


[edit: after checking the console, I see the following error:

EditorGui.gui: ... unable to instantiate non-conobject Class GuiBorderButtonControl
[repeats]

then later,

EditorGui.cs: ... Unable to find object: 'DropTypeMenu' attempting to call function 'setEnumContent',

etc. and more along these lines. This is straight out of the...errr... 'box', as it were. Just CVS'd down.
#4
12/07/2001 (8:12 am)
Mystery solved: I didn't rebuild...

(Now why didn't you rebuild, you doofus ? - you may ask yourself. Well, before you start calling me names, I don't rebuild often because whenever I get to the ASM files in the build process, my puter crashes on the first one. Then after that crash, the next time it hits the asm file - which is the first file after the crash - it then just hangs. At that point I Ctrl-Alt-Del, kill the vcspawn task, kill the winoldapp task (twice). Then the build continues, gets to the end, but of course it won't link. THEN I build the asm files with a batch file I made, then I relink, and Hey Presto ! I have a new build. This is SOP on my system (Win98, VC++6 with all the service packs), and has been since the summer time. So there :-P :-) )
#5
12/07/2001 (1:19 pm)
Kenneth,

Since the asm files haven't been modified in a long time why don't you simply compile them and put the object files in a special subdirectory. Make them read only so they can't be accidentally deleted. Take out the asm compile step but leave in the link step with a changed path to the special subdirectory.

No more crashes.
#6
12/07/2001 (2:07 pm)
Lame newbie question alert...

Is there a way to use the new editor without having to use the rest of the head version?

Thanks,
-Jeff
#7
12/12/2001 (10:03 am)
I think that in order to use the new editor stuff you have to figure out what files have been modified (or new) and copy those into your project. I assume you have made changes and don't want to mess something up. I'm just not sure the best way to find out what the new/modified files are.
#8
12/12/2001 (10:15 am)
Hey, I ahad the same problems of compiling ASM files with my laptop. On my personnal computer it works fine, but on the laptop it just freezes VC++.
#9
12/12/2001 (10:38 am)
Just take them out as a build step. No need to constantly build those most of the time. Do it with a batch file if you need em.

Phil.