Speed Torque Development
by Trevor Barnett · in Torque Game Engine · 12/06/2001 (8:15 pm) · 2 replies
This might not be the place to post this but do members of the community have access to this bug list? It would make development a lot faster if GG adopted the hierarchy the FreeBSD setup. GG acts as a controller to code submissions from a select number of sources to fix a list of known bugs or add features. GG still manages the code but does not necessarely have to do all the work. I realize associates exist, but it doesn't seem that there are enough to handle the complexity of Torque.
About the author
#2
12/07/2001 (6:25 am)
This is what I was implying, GG approving all submissions before their actual implementation. I was just hoping that GG could possibly tell us where to find the bug list, and possibly have a discussion for each such that if I wasn't doing anything I could at least discuss the bug and possible fixes as well as post actual code. I don't know if this exists in the BUG Forum, but maybe we could start treating it as such?
Torque Owner David Dougher
Pariah Games
I watched something like this when the Jet3D engine was introduced. For a short amount of time a few good fixes were introduced by people who spent a lot of time looking at the code before they made changes, then a bunch of quick hacks by a couple of developers who wanted the code to work "this way" because it was best for their game pretty much ripped the whole contribution thing apart.
The efforts by the regular developers to correct a hack fix and then answering a million questions about how and why a different fix was necessary destroyed any gains made.
Those who have access to the code now can make changes to the system, and post those changes for others to review and implement if they find them robust enough. The GG folks can roll these changes into the code if they see fit as well - as witnessed by the recent additions of Mr. Bruck. I think the current system is dynamic enough and the pace while seemingly slow is actually quite steady.