Game Development Community

What Scripting Environment to use??

by Matt Sanders · in Torque Game Engine · 02/18/2005 (1:20 pm) · 22 replies

I know that this question has been asked before but I want to try and get a more updated response.

I am currently using tribal IDE and was wondering if thier was something out thier that may be more flexible. I see in the documentation that GG recomends Tide and jedit, but for the life of me I cannot get it to work at all.

any suggestions is more then appreciated.
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#1
02/18/2005 (1:58 pm)
I use Microsoft Visual C++ for writing my .cs scripts (since I use it to compile the engine as well) but if not that, I woudl use jEdit.
#2
02/18/2005 (1:59 pm)
For scripting, I use Tribal IDE.
#3
02/18/2005 (2:20 pm)
I have used EditPlus for years. It's easily configurable to use auto-completion and syntax highlighting for any language.
#4
02/19/2005 (9:41 am)
@Daniel: I saw that some people did this and that makes alot of sense.

@Josh: Glad that I am not out dated and so far I really like Tribal Ide I just do not know how to use it to debug. That makes finding problems very hard for me right now

@Jeff: So far I have not heard of that one is it easy to debug.
#5
02/19/2005 (4:14 pm)
I use textpad. It has a torquescript syntax highlighting module. www.textpad.com
#6
02/19/2005 (9:51 pm)
Ditto on the TextPad ^^^^^
#7
02/19/2005 (11:23 pm)
Ultraedit for everything. First shareware I bought many years ago, way before finding Torque, and well worth it. Customisable syntax highlighting and indentation, save-to-ftp, regexp-like search and replace among other things. Most importantly, it starts up at fast as notepad without any annoying splashscreens.
#8
02/20/2005 (5:19 am)
Brain Editor Professional includes Torque syntax highlighting, code folding, syntax checking, command database etc. and is reasonably priced.

If you're looking for a free editor, check out Crimson Editor, Jens' File Editor and ConTEXT.
#9
02/20/2005 (7:16 am)
Other alternatives:

MultiEdit: www.multiedit.com
SlickEdit: www.slickedit.com
Vim: vim.sf.net
Emacs: www.emacs.org


Fwiw
#10
02/21/2005 (7:40 am)
JEdit

- Melv.
#11
02/21/2005 (7:44 am)
I'm another textpad guy. I use it for 95% of my text editing. I love it.
#12
02/21/2005 (8:05 am)
Sounds like I should probably check out textpad I know that ben and Gonzo have never pointed me in the wrong Direction. :)
#13
02/21/2005 (10:23 am)
Vim for me with the torque script syntax highlighting 8)
#14
03/01/2005 (12:21 pm)
I also use Brain Editor Professional, mostly because it supports all of the game creation engines I now use, including my most recent purchase the Torque engine, only one feature request I have for Nordvall, I would love it if we could run the TGE Compiler from inside Brain Editor Professional, not merely the already compiled exe file of the script we are editing.

Maybe if we all hit him up for it, he will hurry up the next update for us.

Ken
#15
03/15/2005 (6:54 pm)
Hmmm
for some reason i cant find the torquescript syntax highlighting module for textpad.
#17
08/14/2005 (8:30 pm)
Another TextPad user here... got highlighting set up with torque.syn, thx for the info.
#18
08/15/2005 (11:02 pm)
I just updated my resource on using Slickedit with Torquescript. Check out the screenshots in the PDF if you are interested in using a commecial programmer's editor that also supports C++ and many other languages!
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=8254
#19
08/16/2005 (1:24 pm)
TorqueDev is another great solution :)
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