Interior or exterior?
by Todd D. Degani · in Artist Corner · 02/17/2005 (8:02 am) · 3 replies
I am wondering if a walled in, open air city would be better done in quark as an interior or should i just build the city in the in game editor using dts wall objects to surround the city?
#2
02/17/2005 (11:30 am)
Thanks for the response. For the wall segments, the wall around the city is fairly square. Should I break the wall into 4 segments, 1 for each side? Or if the walls or extraordinarily long should I break up those segments as well, like 2 segments for each side. Just trying to guage the optimal configuration for performance reasons.
#3
Personally I'd create some corner, wall, tower, and decoration pieces and mix and match them. That way you can make many differently shaped walled cities if you want. It also depends on if you want the inside of the walls (if they are hollow) to have uninterupted lighting throughout.
02/18/2005 (12:57 pm)
I do not think that the performance would be significantly different for 4 large segments or several smaller segments that were put together to form each side. I suppose it depends on how flexible/reusable you want the resources to be.Personally I'd create some corner, wall, tower, and decoration pieces and mix and match them. That way you can make many differently shaped walled cities if you want. It also depends on if you want the inside of the walls (if they are hollow) to have uninterupted lighting throughout.
Torque Owner Alex Swanson