Player shadow
by Tim Heldna · in · 02/17/2005 (7:14 am) · 7 replies
Since ive been using synapse (didn't have to migrate just compiled the pre done one) the shadow of my player dosent cast on the terrain properly. As i turn the character the shadow will cut in half( where it cuts off changes as he turns
any suggestions on what is causing this?
thanks
any suggestions on what is causing this?
thanks
About the author
#2
also im not sure what you mean by z-fighting?
cheers
02/17/2005 (6:33 pm)
How do i post a picture?also im not sure what you mean by z-fighting?
cheers
#3
You can email me the screen shot and the 'console.log' file generated when you ran the mission (jkabus@synapsegaming.com), and I'll take a look at it.
-John
02/17/2005 (6:51 pm)
Hi Tim,You can email me the screen shot and the 'console.log' file generated when you ran the mission (jkabus@synapsegaming.com), and I'll take a look at it.
-John
#4
Sorry it took so long to get back to you. I've experimented a little, and it seems
that it is a problem with my model. When I put the original torque ork back into the enginehis shadow works fine. I'll post this in the normal forums.
I just sent you a picture of it anyway just in case!
Thanks anyway!!
02/21/2005 (4:55 am)
Hey John,Sorry it took so long to get back to you. I've experimented a little, and it seems
that it is a problem with my model. When I put the original torque ork back into the enginehis shadow works fine. I'll post this in the normal forums.
I just sent you a picture of it anyway just in case!
Thanks anyway!!
#5
Check to make sure the player model stays well within its bounding box during all of the animations. The bounding box is used for sizing the projection info of the shadow and if parts of the model end up outside of the bounding box those parts might not show up in the shadow at certain angles.
-John
02/21/2005 (6:30 am)
Hi Tim,Check to make sure the player model stays well within its bounding box during all of the animations. The bounding box is used for sizing the projection info of the shadow and if parts of the model end up outside of the bounding box those parts might not show up in the shadow at certain angles.
-John
#6
thanks heaps for your help with that, it worked straight away.
Tim
02/21/2005 (7:23 am)
Cheers John,thanks heaps for your help with that, it worked straight away.
Tim
#7
We are trying to export a maya(Maya 2008) charachter with animation to Torque game engine(TGE 1.5.2).
The player file to ".dts" and the animation files to ".dsq".
We are able to import the charachter and the player animations and it works inside the game engine.
But the player collision is not exactly matching with the player dimensions .
And also the player shadow is not seen inside the game.
We have placed the mount point on the player head,but when exported the player the moint point was not seen either in Show tool Pro OR inside Game.
Can you please explain why this problem occurs?
If any latest tutorials are available for exporting maya charachters(With animations) to Torque Engine please send us the link.
Thanks & Regards,
Roshan.
11/21/2008 (4:20 am)
Hi,We are trying to export a maya(Maya 2008) charachter with animation to Torque game engine(TGE 1.5.2).
The player file to ".dts" and the animation files to ".dsq".
We are able to import the charachter and the player animations and it works inside the game engine.
But the player collision is not exactly matching with the player dimensions .
And also the player shadow is not seen inside the game.
We have placed the mount point on the player head,but when exported the player the moint point was not seen either in Show tool Pro OR inside Game.
Can you please explain why this problem occurs?
If any latest tutorials are available for exporting maya charachters(With animations) to Torque Engine please send us the link.
Thanks & Regards,
Roshan.
Torque Owner John Kabus (BobTheCBuilder)
I'm not sure what you mean, can you post a pic?
The Lighting Pack doesn't alter the player shadow code at all. Does the problem look like z-fighting? You might want to check to make sure your bit depth is set to 32 (in Torque's options panel). With some video cards and drivers you need to set your desktop bit depth to 32 too.
-John