LightWave LOD ( Level Of Detail )
by DME · in Artist Corner · 02/16/2005 (11:01 pm) · 6 replies
I need a tutorial on how to create LOD with lightwave. I tried searching but couldn't find anything. Which is odd because I thought there would be lots of topics on this. Anyways can someone point me to a resource please.
Also I need help with textures. They look fine in lightwave but are off in the engine. And not everything is off just some things. Example the textures on the calves might be twisted and blurred but the face is fine even though it's on a single 512 X 512 texture.
Thanks in advance
Brice Johnson
ceo, DME
Also I need help with textures. They look fine in lightwave but are off in the engine. And not everything is off just some things. Example the textures on the calves might be twisted and blurred but the face is fine even though it's on a single 512 X 512 texture.
Thanks in advance
Brice Johnson
ceo, DME
#3
which would not correctly animate them. Just make sure to use the same weight map names for the lower detail levels as those used in the primary object so the bones know which vertices
to control.
Thats the only thing about LOD. No instructions on how to do LOD
02/17/2005 (6:20 pm)
- Detail levels will now automatically reference the bones from the top most detail level, regardless of the 'Use Bones From' setting in LightWave. This allows for the animation of the lower detail levels. Previously, these lower LOD would all be mapped to their root bone,which would not correctly animate them. Just make sure to use the same weight map names for the lower detail levels as those used in the primary object so the bones know which vertices
to control.
Thats the only thing about LOD. No instructions on how to do LOD
#4
which would not correctly animate them. Just make sure to use the same weight map names for the lower detail levels as those used in the primary object so the bones know which vertices
to control.
Thats the only thing about LOD. No instructions on how to do LOD
02/17/2005 (7:15 pm)
- Detail levels will now automatically reference the bones from the top most detail level, regardless of the 'Use Bones From' setting in LightWave. This allows for the animation of the lower detail levels. Previously, these lower LOD would all be mapped to their root bone,which would not correctly animate them. Just make sure to use the same weight map names for the lower detail levels as those used in the primary object so the bones know which vertices
to control.
Thats the only thing about LOD. No instructions on how to do LOD
#5
02/18/2005 (9:55 am)
Fixed the texture issue. Now just need to figure out the LOD thing
#6
02/18/2005 (12:50 pm)
Brice, you may want to post in the Lightwave section of the Torque Art section of the forums. You'll be more likely to get direct responses from Dave and other lightwave users there.
Torque Owner DME