Game Development Community

Having problems with DeleD and map2dif

by Michael Ewing II · in Torque Game Engine · 02/16/2005 (5:24 am) · 3 replies

Everytime I try to use map2dif on a map file that I made with DeleD it says can't find .png or .jpg even when I have the files in the same directory with map2dif and the map file. Does anyone have any information that could help me.

#1
02/16/2005 (5:35 am)
Hi Michael,

map2dif needs to know the path to the texture files, so you have to call it with the corrent '-t' parameter. Something like
map2dif_debug.exe -t C:\Torque\game\data\interiors\deled
should do that.

You can make life easier to yourself by using this
Testenvironment.

It comes with a batch file and preprocessed textures that make turnarounds with DeleD a breeze.

[EDIT] typo.
#2
02/16/2005 (10:33 pm)
Thanks Dirk I hoped that you would be the one to answer this question. You have always been very helpful thank you.
#3
02/16/2005 (11:08 pm)
(*clicking heels*) At your service.

I may take this moment to state that although I am not pluggin' away as shameless as some people here (no pun intended, I understand that from a marketing point of view), DeleD v086 and the map exporter are fully functional!

DeleD and the .map exporter can be obtained by a simple mail request to me. So for Torquers this is still the way to go and I hadn't have any complaints yet.

Also the DeleD team brought v1 well on it's way with the .map exporter admittedly still in the works and taking some time.