Game Development Community


#1
02/16/2005 (5:28 am)
The book 3D Game Programming All-in-One, by Ken Finney, has examples of hello world and of a spinning heart, in TGE only.

If you are trying to evaluate Torque, I recommend downloading one of the many demos and just trying it out. Codesampler has a set of tutorials for new programmers and distribute a demo version of Torque for use with those tutorials.

Note: the examples you asked for would be much easier to do in, for example, Dark Basic or Blitz 3D (which is why dark basic uses such simple examples to show off its technology). Torque, however, makes it much easier to make a full game. Something like hello world might be useful for a new programmer who is trying to figure out how things work, but it has absolutely no relationship to real game programming. If you have decided on using a language, like Dark Basic or Blitz 3D, rather than an engine, like Torque, then I recommend Blitz 3D. If you want an engine so that you don't have to reinvent networking, terrain, weapon damage, physics, etc, then Torque is the only one worth considering in its price range.
#2
02/16/2005 (7:39 am)
Function main()
{
print("Hello World");
}

You can load models and rotate them easily.

But simply loading a model and rotating it shouldn't be a prime determination in evaluating an engine. A few lines of GL code can do that.

Download the demo and a couple of the game demos on this site and see exactly what you're evaluating.