Game Development Community

bomb craters

by Scott Schaefer · in Torque Game Engine · 12/04/2001 (8:59 pm) · 9 replies

Would it be possible to use the terraformer technology to simulate bomb craters by "dropping" the terrain at the point of impact in real time?

That would be kick-ass.

Keep up the good work guys. The new world editor rules.

Scott

#1
12/05/2001 (12:14 am)
Judging from the numerous threads on lighting, I don't think it would be 'effective' in the sense of creating a realistic crater (lighting wise). Plus you'd have to update the map terrain constantly between the server and client in multiplay. And with enough destruction, the terrain would start to look odd. It'd probably be best to just use a texture.
#2
12/05/2001 (2:49 am)
I doubt it mainly because when you edit terrain you have invisible unless you manually patch it up. Also multiplayer would most likely cause a mismatch in maps.
#3
12/05/2001 (8:22 am)
In one of the earlier posts someone tried to do this. If I remember correctly there was a problem with the character "falling" through the world after the terriroty was deformed. Not sure if it was ever resolved. Not sure what the number of the entry was but I think I was doing a search on the word "terrain" when I hit it.
#4
12/05/2001 (8:31 am)
not only would you have to relight to make it look good... you'll have to re-aply the txtures too... Becuase otherwise you get distorted textures (dont know if this is a bug ot not, but it is this way for now)
#5
12/05/2001 (12:52 pm)
You can do it like Black & White does.
Just place a model at the impact point.
#6
12/05/2001 (8:21 pm)
Wow! That was a fast and in depth response. Glad to be part of this "team". :)

I just needed a little input before trying to bust that out... That would suck to have wasted hours on it and end up in failure.

I just think the idea of actual damage vs. decals is obviously the stuff fps dreams are made of. I've considered building structures with rendered studs, boards, bricks, etc (haven't we all?) just to make them look cool when they get obliterated. Stuff of tommorow I guess.


Thanks guys

Scott
#7
12/17/2001 (5:41 am)
A way to do it (I've read this somewhere), is to place a new entity on each place a bomb falls. This entity modifies the terrain. You have only to send the position of this entity over the netwerk. Off course lighting stays a problem :-)
#8
12/18/2001 (7:03 am)
You can lower the terrain so less, that you cannot see the difference between your terrain, and your terrain when it got relightend.

You can also relighten your terrain, when the player load a savegame.
#9
12/18/2001 (10:06 pm)
Keep 'em comin' boys (and girls?)