Game Development Community

Water particles

by arteria3d · in Torque Game Engine · 02/13/2005 (9:38 am) · 1 replies

From one of the resources here, i have implemented the swim code, so the player can freely swim in the waterblock area.

I would like to attach water particles, so that when he moves or swims inthe water, water particles will apear, like when he shoots underwater.

I have looked through tons of resouces and texts, but cannot find how to do it.

Can anybody lead me in the right direction please

About the author

Owner of uk based Ltd company ArteriaMediaLtd. with a trading name of Arteria3d Website;arteria3d.com


#1
02/13/2005 (5:58 pm)
Check out the ParticleEmitter and ParticleEmitterNode classes. A good example to look at is the smoke that comes out from the top of some of the orc houses in the demo mission. That should give you a basis to understand how particles are emitted in the engine.