Game Development Community

Directx 9.0 SDK FEB 2005 Release

by superdeformed · in General Discussion · 02/10/2005 (3:52 am) · 6 replies

Hey guys

anothere release and more things taken out

windows 2000 support is out now
D3dx lib is now a DLL
maths stuff optimised for 64 bit CPu's
some more samples .



msdn.microsoft.com/library/default.asp?url=/downloads/list/directx.asp

Kenneth

#1
02/10/2005 (4:34 am)
As usual I recommend that anyone who has a stable build system should refrain from upgrading unless thy have :-

1. A spare machine to test this update on.
2. A desperate need for the new functionality provided in this release.
3. Time to fix any problems they get as a result of the upgrade.
#2
02/10/2005 (6:27 am)
That's a very strong recommendation, eh?
#3
02/14/2005 (12:19 pm)
I should add that the win2k support issue is only for the SDK, the runtime is still fully supported.

The D3DX change looks like a disaster on the way though.
#4
02/15/2005 (10:56 am)
Yeah, I'm not crazy about the D3DX .dll. At least the shader compilers don't have so many bugs to worry about as they did last spring.
#5
02/15/2005 (12:37 pm)
Unless something changes it's a bit more worrisome than that. To be safe each game that uses D3DX (Feb2005 or later) will need to include the entire DX runtime redist from the SDK they used. Currently that's about 35MB.

Taking a quick look at some of the games available here:
Marble Blast: 23MB
RocketBowl:13MB
Orbz:14MB
Dark Horizons: Lore:62MB

Adding an additional 35MB download could have some serious implications.
#6
02/15/2005 (6:54 pm)
TSE version 0.20 compiled and ran fine with the Feb05 DirectX SDK on my machine.

TSE head version compiled fine with the Feb05 DirectX SDK, but the demo had a lot of bright white space where it should have had text, buttons and so on.

As always, your mileage may vary.