Compiling TSE with Visual C++ 6.0 Professional
by James Thomas II · in Torque Game Engine Advanced · 02/09/2005 (11:56 am) · 27 replies
Just downloaded the precompiled version of the TSE and attempted compiling using Visual C++ 6.0 Professional (with Service Pack 6). I get 58 errors on the build. I am using DirectX9 SDK (December 2004) release and everything is setup properly. I had to add the Include Files. They were not present after the install of SDK. What am I doing wrong?
#22
02/23/2005 (12:50 pm)
DX is going to get more fun soon, with the latest update they moved D3DX to a .dll (all kinds of problems), and they also dropped support for win2K in the SDK. A lot of developers are complaining about the win2K thing now though, so they might revert that with the next update.
#23
02/23/2005 (1:08 pm)
So both of those or just the october update?
#24
Linking...
dxerr9.lib(dxerr9.obj) : error LNK2001: unresolved external symbol ___security_cookie
dxerr9.lib(dxerr9.obj) : error LNK2001: unresolved external symbol @__security_check_cookie@4
../example/TSE_DEBUG.exe : fatal error LNK1120: 2 unresolved externals
Error executing link.exe.
02/23/2005 (2:14 pm)
Well I got the most recent update and the fall updates. . .I found locations for 2 lib files, but there was a 3rd, a dll and a .pdb I did not know where to place and I got these errorsLinking...
dxerr9.lib(dxerr9.obj) : error LNK2001: unresolved external symbol ___security_cookie
dxerr9.lib(dxerr9.obj) : error LNK2001: unresolved external symbol @__security_check_cookie@4
../example/TSE_DEBUG.exe : fatal error LNK1120: 2 unresolved externals
Error executing link.exe.
#25
02/23/2005 (3:23 pm)
Mine still doesnt work either.. no matter what i do unfortunatally....
#26
You must have UPDATE AND EXTRAS to run TSE on VS6.0
Besure to replace the 3 lib files. . .one thing to note when I ran the debug I got an assert saying I could not compile a vertex shader.
Probably due to my 1.1 card. I'll try to find the bugger.
wondering dose the TBE work with TSE?
02/23/2005 (4:02 pm)
OK You must have UPDATE AND EXTRAS to run TSE on VS6.0
Besure to replace the 3 lib files. . .one thing to note when I ran the debug I got an assert saying I could not compile a vertex shader.
Probably due to my 1.1 card. I'll try to find the bugger.
wondering dose the TBE work with TSE?
#27
02/27/2005 (1:58 pm)
I commented out the lines as suggested by Ben and all compiles nicely.
Torque Owner Brian Ramage
Black Jacket Games