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Making 3D files Torque can turn into a game on a mac

by ___ · in Torque Game Engine · 02/09/2005 (10:27 am) · 25 replies

Is it posible to To do this without spending thousands of dollars on software? Do any of the exporters work on a mac?

What about .dif?

I have looked everywhere and I'm very confused.
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#1
02/09/2005 (11:04 am)
Nothing for DIF's yet. But there are DTS exporters for Blender, Lightwave, and Maya. There are some CSG exporters for those projects as well, but I'm not sure if they create valid enough geometry for map2dif.
#2
02/09/2005 (11:15 am)
So in other words no.

Edit: Exept for blender, which is very hard to use.
#3
02/09/2005 (11:18 am)
This depends. Try this tutorial or rather this one at first.

[edit]added another one.
#4
02/09/2005 (11:35 am)
The Blender Manual is very good, too. It addresses the theory behind the interface, which is extremely important. It makes you realize that there was a lot of thought put into the interface (or else they are really good at making stuff up).
#5
02/09/2005 (11:58 am)
Oh, I guess I'm just ignorant, I thought it was mainly coding based and only had a top down view.

I think I'll try to use blender and see how it works out...
#6
02/09/2005 (12:21 pm)
I found and downloaded the DTS exporter, but im not sure how to install it. I think I have to put all the .py files and the folder "DTSPython" somewhere in my Python folder.
#7
02/09/2005 (12:32 pm)
Right, forgot that. Make it easy on you, stick with version 2.34 and follow the instructions in the first post here.
#8
02/09/2005 (12:43 pm)
I already found that.

How about for mac??
#9
02/09/2005 (1:06 pm)
The one thing I tried on the Mac was exactly that.
#10
02/09/2005 (3:52 pm)
That link tells me I don't have access to that thread.

I fidled around some more, and I think I know where I need to put the files, which is in Blender.app/Contents/Resources/.blender. its a hidden folder, so I downloaded TinkerTool to try to fix it, but it still isn't there. I tried creating a folder and calling it ".blender", putting the contents of the zip file in it and putting it in Blender.app/Contents/Resources/, but it didn't work.

Any help?
#11
02/09/2005 (4:12 pm)
That link is in the Mac private sdk area. You need to own Torque to go there.

There are many ways to make .dts shapes on the Mac, including Maya and Blender. Blender runs on the Mac and is free.


Large buildings, bridges, etc. are usually created using CSG and require a special kind of editor. Most large game engines use these two types of shapes. We recommend an open source editor called Quark on the PC because it is free. Quark will run in Virtual PC on the Mac.

Here is link that may be of interest:

www.garagegames.com/mg/projects/torque1/artist.php#DTS
#12
02/09/2005 (10:57 pm)
@Forest: you are right, you have to put the python files into the appropriate folders (which are unfortunately hidden) _plus_ I had to throw away on of the existing exports scripts, since Blender can hold only sixteen for unknown reasons.
#13
02/10/2005 (8:22 am)
Thanks guys, I got the "Export Torque (.dts)" into the export menu, but it doesnt do anything when I hit export nothing happens.
#14
02/10/2005 (10:26 am)
No. It just seems that nothing happens - check the directory, the .dts file will be there.
#15
02/10/2005 (10:53 am)
What directory?

The desktop?

I can't seem to find anything
#16
02/10/2005 (11:07 am)
Check the log of Blender - if it doesn't show an error message the DTS file should be next to the .blend file.
#17
02/10/2005 (11:29 am)
I found out that when I export it as a dts it makes a file on the desktop called "untitled.log". It says:

Torque Exporter 0.87
Using blender, version 236
**************************
Loaded Preferences.
Processing Scene...
Cleaning Preference Keys
Exporting...
Finished.

I can't find any dts file anywhere. Its not inside ".blender" its not anywhere inside the blender package or anywhere
#18
02/10/2005 (11:34 am)
Did you save the .blend file beforehand? If not, please do so, and repeat. You should find the file in the same folder.
#19
02/10/2005 (11:34 am)
Ok, heres what I did:

I saved the file (just a cube) to the desktop. Then did "Export" / Torque Shape (.dts). Now I have a untitled.blend and the same untitled.log on my desktop. Am I suposed to rename the untitled.blend "untitled.dts"?
#20
02/10/2005 (12:39 pm)
Nope, you are not. Somethings wrong. Hmpf.
[edit] did you do a search your hard disk for 'untitled.dts'?
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