Legends
by Jason Nabors · in Torque Game Engine · 02/08/2005 (2:23 pm) · 4 replies
Anyone else see this?
http://www.linspire.com/legends
The game is designed to take advantage of the beautiful environments available from the Torque engine it is based on while still offering the breakneck pacing and variety of styles available from such classics as Quake and Tribes.
Gameplay is not the strafe-strafe-jump-strafe-shoot-strafe-run-like-hell style a lot of games espouse; the addition of a jetpack adds a third dimension of mobility that makes skill, forethought, and restraint necessities to winning.
Team sizes are going to be ideal between 10 and 15 on each side, and the network code will allow anyone with any bandwidth to play relatively smoothly. Game type offerings will range from the classic Capture the Flag to our own new type, affectionately called "Knockout".
Plenty of maps will be provided by us, but the beauty of this game is its customization possibilities. Mission creation has never been easier, with a stable, full-featured editor integrated into the game engine itself. Skins, models, and effects can all be modified by the end-user with commonly available tools.
http://www.linspire.com/legends
The game is designed to take advantage of the beautiful environments available from the Torque engine it is based on while still offering the breakneck pacing and variety of styles available from such classics as Quake and Tribes.
Gameplay is not the strafe-strafe-jump-strafe-shoot-strafe-run-like-hell style a lot of games espouse; the addition of a jetpack adds a third dimension of mobility that makes skill, forethought, and restraint necessities to winning.
Team sizes are going to be ideal between 10 and 15 on each side, and the network code will allow anyone with any bandwidth to play relatively smoothly. Game type offerings will range from the classic Capture the Flag to our own new type, affectionately called "Knockout".
Plenty of maps will be provided by us, but the beauty of this game is its customization possibilities. Mission creation has never been easier, with a stable, full-featured editor integrated into the game engine itself. Skins, models, and effects can all be modified by the end-user with commonly available tools.
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#2
My 4 year old son has been playing it on my laptop. I think he's hooked. :)
02/10/2005 (7:08 am)
Ah ok, just never seen it under the products list. Nor have I heard about it in the forums.My 4 year old son has been playing it on my laptop. I think he's hooked. :)
#3
02/10/2005 (1:47 pm)
The team fell apart a while ago, so there's not been much noise around it. A real shame from my perspective... :(
#4
02/10/2005 (1:49 pm)
Yeah I liked this project alot, too.
Associate Kyle Carter