How to......
by Vincent D · in Torque Game Engine · 02/08/2005 (2:22 am) · 7 replies
How to "publish" a game? i dont want anybody to press F11 or go to the game directory and mess around with all the stuff
#3
Oh, and one more: TGE can also handle zip files as Ben states in this thread.
02/08/2005 (3:01 am)
I think Vincent meant rather the technical, not the business management aspect. Anyhow, now he has both answers.Oh, and one more: TGE can also handle zip files as Ben states in this thread.
#4
02/08/2005 (4:41 am)
Tnx for ur replys;) but something else... how do i create a .exe for my game?
#5
02/08/2005 (5:09 am)
Do a search Vincent, it's out there.
#6
ive used 3d game studio and there was a "publish" button to create a .exe for u and compress the resources.
02/08/2005 (5:15 am)
With molebox, but first i need to create an .exe to start my game. how do i do that?ive used 3d game studio and there was a "publish" button to create a .exe for u and compress the resources.
#7
This is a full blown game engine and you have to compile it yourself - but only if you changed the source code (*.cc files). Other than that, you can make a complete game by changing the scripts (*.cs files) without having to compile. In this case your .exe sits in the example directory.
Read the documentation and, yes, consider to buy the book.
02/08/2005 (6:23 am)
It's different here.This is a full blown game engine and you have to compile it yourself - but only if you changed the source code (*.cc files). Other than that, you can make a complete game by changing the scripts (*.cs files) without having to compile. In this case your .exe sits in the example directory.
Read the documentation and, yes, consider to buy the book.
Torque Owner Dirk "dirkk" Krause
Of course, people can still delete these, and thus mess up the game - but this is true for all published game titles. If you still need more safety you could 'molebox' your game, but I don't know if somebody did this successfully with TGE.