sound association
by Desmond Fletcher · in Torque Game Engine · 12/02/2001 (11:02 am) · 3 replies
In a typical propertyMap.cs file a line might look like this:
addMaterialMapping( "sand" , "sound: 0" , "color: 0.46 0.36 0.26 0.4 0.0" );
In order to have a sound associated with the "sand" texture, what has to be specified? A path to the sound?
addMaterialMapping( "sand" , "sound: 0" , "color: 0.46 0.36 0.26 0.4 0.0" );
In order to have a sound associated with the "sand" texture, what has to be specified? A path to the sound?
Torque Owner Tim Gift
0 = Soft
1 = Hard
2 = Metal
3 = Snow
The vehicles probably do something similar.