Mesh is invisible
by Thomas Shaw · in Torque Game Engine · 02/05/2005 (2:30 pm) · 2 replies
I know I have ADD and whatnot... but:
I have been trying to export my character for a week and I need some suggestions. When I export my character, the mesh is either not there at all or is "invisible",
I get no errors on export. The dump file shows no problems. The file loads in the engine---but theres nothing there. The crossbow is in the right place and the animations seem to work (the camera bobs up and down).
Using the Showtool Pro ap, I see me bones exported, but no mesh is visible.
Where do I start to investigate? the dump file goes through all the usual assigning mesh to bones and all that.... I have run out of ideas on what to double check.
ps. I have no errors when I run the shape check modifer in MAX either....
Thanks for reading my post.
Thomas
I have been trying to export my character for a week and I need some suggestions. When I export my character, the mesh is either not there at all or is "invisible",
I get no errors on export. The dump file shows no problems. The file loads in the engine---but theres nothing there. The crossbow is in the right place and the animations seem to work (the camera bobs up and down).
Using the Showtool Pro ap, I see me bones exported, but no mesh is visible.
Where do I start to investigate? the dump file goes through all the usual assigning mesh to bones and all that.... I have run out of ideas on what to double check.
ps. I have no errors when I run the shape check modifer in MAX either....
Thanks for reading my post.
Thomas
#2
Max
02/05/2005 (3:53 pm)
Erm... well, does the player cast a shadow? If not then he is not exporting any mesh at all... I don't remember if this ever happened to me... But what exporter are you using?Max
Torque Owner Ishbuu
I renamed him "Blobble128" and made a 128 detail node marker and he exported perfectly! Not sure if this is your problem but this is what I was doing wrong. Hope I helped.
[Ishbuu]