Game Development Community

ShowTool Pro poly count

by Paul Mikulecky · in Torque Game Engine · 02/05/2005 (11:39 am) · 7 replies

Hey Folks,

I've loaded a character from Maya into ShowTool Pro and there appears to be a poly count discrepancy. In Maya the mesh is all triangles and it has a count of 2611. In ShowTool Pro it says Detail Polys: 3223. To check the count I exported the mesh to LW and it records the total as 2611 triangles as well... anyone know the scoop with this?

Cheers,
Paul Mikulecky
Lost Pencil Animation Studios Inc.
http://www.lostpencil.com

"The art of character animation is to try
to catch lightning in a bottle.... one volt
at a time." Brad Bird

#1
02/05/2005 (12:38 pm)
Could be something to do with double sided polys, need more info on the model though.
#2
02/05/2005 (3:53 pm)
Thanks Craig, I checked for double sided and that doesn't seem to be it. But, I did try something. I exported the model out as OBJ and imported it into Max. There I ran the STL Check and it only complained about some edges that were 'opened edges'. I seem to recall reading somewhere that the mesh needs to be enclosed. Is torque closing it up and hence adding the extra polys?

Cheers,
Paul Mikulecky
Lost Pencil Animation Studios Inc.
http://www.lostpencil.com

"The art of character animation is to try
to catch lightning in a bottle.... one volt
at a time." Brad Bird
#3
02/05/2005 (4:12 pm)
You'll probably be getting some erroneous results if your mesh si not enclosed. In fact, I'm surprised that its not hanging the exporter...
#4
02/06/2005 (2:20 pm)
So I closed up all the holes and ran it through STL (the exported OBJ from Maya) and it shows up clean. But there is still a poly count discrepancy. Max, Maya and Lightwave agree on the triangle count.

So I loaded up the Orc in ShowTool from the starter.fps folder and in Max loaded up the Orc max file (found in the same player folder) and the polycount between the two is also not the same (out by 470 triangles).

Hmm... maybe the Orc source file isn't exactly the same as the DTS. So I tried it on the yellow character player in the tutorial.base folder. Same thing. Polycount discrepancy, this time 407 triangles (no I didn't transpose the 0 and 7). So I loaded the blue guy. Well... he's all boxes and by my estimate (12 faces per cube) he should be 180 triangles and ShowPro displays 180 detail polys.

So it looks to me as if ShowTool pro, for some reason at some times, is not displaying the correct number of faces. Or it is including something no one else is (I thought maybe a level of detail mesh, but my file doesn't contain any extra LOD meshes).

Any further suggestions? The problem doesn't 'seem' to be just related to my character.

Cheers,
Paul Mikulecky
Lost Pencil Animation Studios Inc.
http://www.lostpencil.com

"The art of character animation is to try
to catch lightning in a bottle.... one volt
at a time." Brad Bird
#5
02/06/2005 (3:23 pm)
... or the DTS exporter is the culprit...

Cheers,
Paul Mikulecky
Lost Pencil Animation Studios Inc.
http://www.lostpencil.com

"The art of character animation is to try
to catch lightning in a bottle.... one volt
at a time." Brad Bird
#6
02/06/2005 (3:29 pm)
Right, probably the later, though I cannot confidently say whether it is or not... might have to do with the exportation process to DTS. I'm guessing the dts version has more polys than the side... but this is just an educated guess
#7
02/06/2005 (5:49 pm)
Thanks Matthew. I also found this link. At the very bottom #10.

I don't have any double sided polys (the shader has this turned off). But it does look like it includes the collision geometry. I don't have any set yet, but that would perhaps account for the discrepancy with the Orc or Yellow character.

Cheers,
Paul Mikulecky
Lost Pencil Animation Studios Inc.
http://www.lostpencil.com

"The art of character animation is to try
to catch lightning in a bottle.... one volt
at a time." Brad Bird