Why would a GUI component not recieve onKeyDown?
by Thomas \"Man of Ice\" Lund · in Torque Game Engine · 02/05/2005 (5:18 am) · 6 replies
For the new flash gui I'm trying to get keyboard events into the flash movie.
The code is all set, keymap translation is done - but I never recieve onKeyUp() or onKeyDown() events.
Would anyone have any clue why this is?
The code is all set, keymap translation is done - but I never recieve onKeyUp() or onKeyDown() events.
Would anyone have any clue why this is?
#2
You may also want to check various "first responder" settings?
02/05/2005 (1:36 pm)
The message hud is notorious for this, since it grabs roughly 1/3 to 1/4 of the upper left corner of the screen, and isn't normally in the gui control ancestry tree either. Took me at least a month early on to discover what was going on.You may also want to check various "first responder" settings?
#3
02/05/2005 (2:32 pm)
Thanks - will try to check if any other components are on top.
#4
02/06/2005 (8:42 pm)
Also, check the "profile" of the component. I made a custom one (subclassed of GuiControl) with a profile of GuiDefaultProfile. My control did not receive keyboard input. After changing the profile to GuiTextEditProfile, I began getting the events.
#5
02/10/2005 (3:12 am)
Yup, the first responder stuff is key to routing keydown/up events. There is an entry in the GuiControlProfile which controls this, and you may need to call some methods on the GuiControl itself to get stuff working right.
#6
07/18/2006 (4:00 am)
How do you assign "first responder" status in script? Some GUI objects are problematic as they are controls that are not easily clicked upon.
Torque 3D Owner Martin "Founder" Hoover