Game Development Community

Error pocessing entity brushlist!

by Frogger · in Artist Corner · 02/03/2005 (8:04 pm) · 6 replies

C:\Program Files\MAP2DIF GUI>cd \

C:\>"C:\Program Files\MAP2DIF GUI\map2dif.exe" -o "C:\Torque\tmpquark" "C:\Torqu
e\tmpquark\newmap.map"
Successfully opened map file: C:\Torque\tmpquark\newmap.map
  Parsing mapfile...Error processing entity brushlist on or near line: C:\Torque
\tmpquark\newmap.map: 17Error parsing map file: C:\Torque\tmpquark\newmap.map

This is all I get in the console when I try to export the 'default' box room. Textures in the same folder, etc..


Here's a screenshot of the MAP2DIF GUI, with all my settings correct.
www.netcameron.com/images/map2difgui.jpg
You can find the files I'm using here: www.netcameron.com/newmap.map

www.netcameron.com/newmap.qkm (please only download if you can somehow help)

[u]System Specs:[/u]
Intel Cel. 2.49 GHZ 760 MB RAM
Microsoft Win. XP Home SP2

Quark ver. 6.4 Alpha

I am not sure if anything else is needed, unless someone thinks of something that would help me solve this.

Now, Please help if you can! Pretty even!

#1
02/04/2005 (2:28 am)
Your map file is in the wrong format. In QuArKs config screen, check 'output Valve 220'.
#2
02/04/2005 (2:53 pm)
Which config screen, how do I get to it?
#3
02/04/2005 (3:01 pm)
Make sure you have the latest version of Quark as well. One problem that I had on a previous version that when I told it to use Valve220, it didn't stick the setting so I'd have to do it every time. This led me to thinking that the problem was elsewhere when everyone assured me it was a format problem. I downloaded the newer version and it worked fine.
#4
02/04/2005 (3:16 pm)
I'll go get the new one, and what config screen, there are quite a few..
#5
02/04/2005 (3:28 pm)
Options > Configuration > GAMES: TORQUE > Output Format > Valve 220
#6
02/04/2005 (3:50 pm)
THANKS! I wonder why I never needed to enter that before now?