Why does this work - it shouldn't!
by Dave Calabrese · in Torque Game Engine · 02/03/2005 (10:54 am) · 4 replies
I keep looking through the Torque source and finding undeclared variables and functions being used... here's an example:
Looking around, I cannot find anywhere - even with a full project search - that mRenderObjToWorld is declared... same with pos. When I try doing this in my own program, it just complains that neither of those 2 are declared.
So they are not being declared, they aren't in any header files, and they are only being used - but whenever I put them in my program, it causes errors.
What am I missing here? Is Eclipse not finding where they are declared when I do a full project search for mRenderObjToWorld?
void Item::renderImage(SceneState* state, SceneRenderImage* image)
{
// Client side rotation
if (mRotate) {
F32 t = Sim::getCurrentTime() * F32(1)/1000;
F32 r = (t / sRotationSpeed) * M_2PI;
Point3F pos;
mRenderObjToWorld.getColumn(3,&pos);
MatrixF mat = mRenderObjToWorld;
mat.set(Point3F(0,0,r));
mat.setColumn(3,pos);
Parent::setRenderTransform(mat);
}
Parent::renderImage(state, image);
if (mShadow)
{
mShadow->setMoving(!mAtRest);
mShadow->setAnimating(!mAtRest && !mRotate);
}
}Looking around, I cannot find anywhere - even with a full project search - that mRenderObjToWorld is declared... same with pos. When I try doing this in my own program, it just complains that neither of those 2 are declared.
So they are not being declared, they aren't in any header files, and they are only being used - but whenever I put them in my program, it causes errors.
What am I missing here? Is Eclipse not finding where they are declared when I do a full project search for mRenderObjToWorld?
About the author
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#2
sim\sceneObject.h(347): const MatrixF& getRenderTransform() const { return mRenderObjToWorld; }
sim\sceneObject.h(662): MatrixF mRenderObjToWorld; ///< Render matrix to transform object space to world space
Sascha
02/03/2005 (11:01 am)
They are member variables of the SceneObject Class.sim\sceneObject.h(347): const MatrixF& getRenderTransform() const { return mRenderObjToWorld; }
sim\sceneObject.h(662): MatrixF mRenderObjToWorld; ///< Render matrix to transform object space to world space
Sascha
#3
02/03/2005 (11:03 am)
I found mRenderObjToWorld in SceneObject.h, and setup in SceneObject.cc. Whats the trouble with pos? It's declared right there...
#4
This is definitly proof I need to get away from my computer more than once a month! ;)
Thanks anyway.
02/03/2005 (11:08 am)
Wow... my apologies... you guys are right. This is definitly proof I need to get away from my computer more than once a month! ;)
Thanks anyway.
Torque Owner Derk Adams
I am by no means an expert, but when I did a search, I found:
C:\TORQUE\ENGINE\sim\sceneObject.h(669): MatrixF mRenderObjToWorld; ///< Render matrix to transform object space to world space
HIH.
Edit: I'm using VC++