I don't understand the GUI Editor (newbie warning)
by Bradford Lounsberry · in Torque Game Engine · 12/01/2001 (3:33 pm) · 2 replies
I just downloaded the sdk today. I figured the GUI editor is an easy enough place to start so I am going through this tutorial...
http://gameznet.com/v12/gui/tut1/ourfirstgui.shtml
I run the development test application and click on credits and there is a section detailing the use of the GUI Editor. It has me press F10 to enter the editor.
What I see is the menu screen outlined in yellow. I can now move around the buttons and delete. But I can't do anything else.
However the tutorial and help file mention ways to add new controls. The help file also says there are 4 different visual components. A content editor, a control hierchary tree, a toolbar and inspector.
How do I get these to show up? What am I doing wrong?
http://gameznet.com/v12/gui/tut1/ourfirstgui.shtml
I run the development test application and click on credits and there is a section detailing the use of the GUI Editor. It has me press F10 to enter the editor.
What I see is the menu screen outlined in yellow. I can now move around the buttons and delete. But I can't do anything else.
However the tutorial and help file mention ways to add new controls. The help file also says there are 4 different visual components. A content editor, a control hierchary tree, a toolbar and inspector.
How do I get these to show up? What am I doing wrong?
#2
$pref::Editor::screenResolution = "800 600 32";
$pref::Video::resolution = "800 600 32";
from 640x480 to 800x600.
Actually found the answer using the search function. Imagine that :)
Thanks.
12/01/2001 (4:47 pm)
Yes that is the problem. I had to change the following in fps/client/prefs.cs$pref::Editor::screenResolution = "800 600 32";
$pref::Video::resolution = "800 600 32";
from 640x480 to 800x600.
Actually found the answer using the search function. Imagine that :)
Thanks.
Torque Owner Matthew Shapiro