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tutorial on exporting milkshape?

by none · in Artist Corner · 12/01/2001 (6:54 am) · 1 replies

i build something in gmax, exported it to md3, imported it into milkshape, and then i exported it to v12, but it doesnt show in the show part of the demo....

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#1
12/02/2001 (1:19 pm)
Well, there's not much to it. If it shows up in MilkShape, just do the basic Torque export. You shouldn't have to change any of the export settings if you just want it to pop up in show. If your using a texture, that texture should be in the same dir. as the .dts file.

One thing to watch out for when loading with the show "mod" is that the .dts file (and texture) must exist under a loaded game dir. (suach as "fps" in version 1.1 or higher, or "data" for version 1.0). The engine cannot see all sub-directories by default, directories are "loaded" by the startup scripts. Loading a mod and/or game makes that dir tree available to the engine.

If you don't want to put everything under fps, start a new "foo" directory in the "example" root, and then run show like this:

torqueDemo -game foo -show foo/myshape.dts

You can use "-mod foo" as well.