tutorial on exporting milkshape?
by none · in Artist Corner · 12/01/2001 (6:54 am) · 1 replies
i build something in gmax, exported it to md3, imported it into milkshape, and then i exported it to v12, but it doesnt show in the show part of the demo....
Torque Owner Tim Gift
One thing to watch out for when loading with the show "mod" is that the .dts file (and texture) must exist under a loaded game dir. (suach as "fps" in version 1.1 or higher, or "data" for version 1.0). The engine cannot see all sub-directories by default, directories are "loaded" by the startup scripts. Loading a mod and/or game makes that dir tree available to the engine.
If you don't want to put everything under fps, start a new "foo" directory in the "example" root, and then run show like this:
torqueDemo -game foo -show foo/myshape.dts
You can use "-mod foo" as well.