Projectilespeed + runforce
by Dracola · in General Discussion · 02/01/2005 (5:16 pm) · 5 replies
I have had problems with a certain assasin playertype going faster then the projectiles he's shooting ( his top speed is 85 ) and running into them I need to something that would look like.
muzzleVelocity = 10 + currentspeed;
so it would add the speed he was going at to ten therefore he wouldn't crash into the projectiles. (and that's scientifically accurate) but "currentspeed" isn't a real variable and I can't find one like it that is.
muzzleVelocity = 10 + currentspeed;
so it would add the speed he was going at to ten therefore he wouldn't crash into the projectiles. (and that's scientifically accurate) but "currentspeed" isn't a real variable and I can't find one like it that is.
About the author
#2
This would most likely solve your problem, make sure your projectile has a value called...
velInheritFactor = X;
And that it's set to at least 1.0 or above(experiment a little)
EDIT: DOH!!!! Eric got there before me, lol. Should have looked before I submitted.
02/01/2005 (5:57 pm)
// Determin initial projectile velocity based on the
// gun's muzzle point and the object's current velocity
%muzzleVector = %obj.getMuzzleVector(%slot);
%objectVelocity = %obj.getVelocity();
%muzzleVelocity = VectorAdd(
VectorScale(%muzzleVector, %projectile.muzzleVelocity),
VectorScale(%objectVelocity, %projectile.velInheritFactor));This would most likely solve your problem, make sure your projectile has a value called...
velInheritFactor = X;
And that it's set to at least 1.0 or above(experiment a little)
EDIT: DOH!!!! Eric got there before me, lol. Should have looked before I submitted.
#3
02/01/2005 (7:29 pm)
That's because you were more thorough. I just pointed in the right direction :)
#4
yeah you probably saved me a little time by saying exactly where it was Gonzo
P.S. hows that pack coming I haven't heard of it in a while
02/02/2005 (5:03 pm)
Darn I looked in all the hard places but not in the obvious. I had a suspicion it went a little faster when I was going full speed but it was difficult to test. thanks a lot ;).yeah you probably saved me a little time by saying exactly where it was Gonzo
P.S. hows that pack coming I haven't heard of it in a while
#5
02/02/2005 (10:36 pm)
The pack is not dead. I have been contracting quite a bit lately and beyond that it's been a horrible year for all kinds of reasons. Seems like I take two steps forward and get knocked 20 steps back lol. But I am planning on finishing the pack ASAP. I'll see what i can do about posting a plan with an update.
Torque Owner Eric Lavigne