Game Development Community

Mission area

by arteria3d · in Torque Game Engine · 02/01/2005 (11:23 am) · 3 replies

Please could someone assist me here, as for ages i have been pondering and looking at source and script on how to do it.

On this forumn, there are methods to keep the player within a boundary... forcefields etc... but i simply wish to confine my player to a set area, without using such methods.


My knowledge tells me... that say u have the x and y as 0 to 1000

then worked into the player movement code in souce, u could attach the If statment to the movement.

i.e. if player >0 or <1000 then .... allow move..


The above is so easy to work... but looking through source i cannot find the code i need to chage.


Can anyone help please

About the author

Owner of uk based Ltd company ArteriaMediaLtd. with a trading name of Arteria3d Website;arteria3d.com


#1
02/01/2005 (11:27 am)
There is a resource that will constrain movement to a particular texture
#2
02/01/2005 (11:28 am)
No mate... thats one of the ways i dont want to do it

Just a pointing to the code,... that is used for movement that i can implement the IF condition

Cheers
#3
02/01/2005 (11:43 am)
The last post in this thread should be the right direction. If you don't want to use the mission area coordinates it should be easy to hardcode the values there.