Making a city
by Michael Heining · in General Discussion · 01/29/2005 (8:50 pm) · 21 replies
I was thinking about making a building and as soon as i started to think of the options I got stopped. So the thing is. what id like to see is a city. but in order to do that there needs to be some standards, and discussion on what is needed before I just start making stuff.
I figure a lot of the things that are going to be built are going to be in .map format. these will be made by what ever tool you want to use.
These are the things I think I need to talk about:
1. SCALE. how many hammer/quark/ms3d/max units are equal to a foot/yard/meter.
2. TEXTURES. What are to be used. they should be free. Golgotha. What ever.
3. BUILDINGS. What kind are there? how big should they be?
This is basic stuff. Later we can decide if this is on another planet or something but this is the beginning. Eventually this should turn into a plan.
Anyone want to talk about this go ahead to make suggestions. Please! no "you should stuff this idea" type suggestions!
This isnt limited to models that are fully developed. any model can be done here. Even things like garbage cans, crates, phone booths, etc. this is about getting people interested in modeling. Even beginners.
I figure a lot of the things that are going to be built are going to be in .map format. these will be made by what ever tool you want to use.
These are the things I think I need to talk about:
1. SCALE. how many hammer/quark/ms3d/max units are equal to a foot/yard/meter.
2. TEXTURES. What are to be used. they should be free. Golgotha. What ever.
3. BUILDINGS. What kind are there? how big should they be?
This is basic stuff. Later we can decide if this is on another planet or something but this is the beginning. Eventually this should turn into a plan.
Anyone want to talk about this go ahead to make suggestions. Please! no "you should stuff this idea" type suggestions!
This isnt limited to models that are fully developed. any model can be done here. Even things like garbage cans, crates, phone booths, etc. this is about getting people interested in modeling. Even beginners.
About the author
Torque Owner Michael Heining
www.houseplanguys.com/index.htm