Game Development Community

Crash in GUI Editor

by Jacob · in Torque Game Engine · 01/29/2005 (7:11 pm) · 2 replies

Here is the scenario: I am creating my GUI in the editor (it's one of my character creation screens before the game starts) and upon exiting (F10) my screen goes black, it's not possible to soft re-boot or do anything to get something back on the screen and the only thing that can be done is a reset. I just got the newest ATI drivers today thinking it would help but no go...card is Radeon X600 - Win XP.

This just started happening recently, after I added some things to the GUI like more text controlls and bitmaps, nothing unusual I would think. Any ideas?

#1
01/29/2005 (7:27 pm)
Does the console.log sow anything unusual ?
#2
01/29/2005 (8:55 pm)
Here is the last part of the log:

Entering GuiEditorMenuBar::onMenuItemSelect(1086, 0, File, 2, Save GUI...)
   Entering GuiEditorSaveGui()
      Entering getSaveFilename(*.gui, GuiEditorSaveGuiCallback, DesignACharacterGui.gui)
         Entering [CanvasCursor]GuiCanvas::pushDialog(Canvas, SaveFileDlg)
            Entering [CanvasCursor]GuiCanvas::checkCursor(Canvas)
            Leaving [CanvasCursor]GuiCanvas::checkCursor() - return 
         Leaving [CanvasCursor]GuiCanvas::pushDialog() - return 
         Entering SA_directoryList::onSelect(1152, 41)
         Leaving SA_directoryList::onSelect() - return 
      Leaving getSaveFilename() - return 
   Leaving GuiEditorSaveGui() - return 
Leaving GuiEditorMenuBar::onMenuItemSelect() - return 
Entering doSACallback()
   Entering GuiEditorSaveGuiCallback(Game/GUI/DesignACharacterGui.gui)
   Leaving GuiEditorSaveGuiCallback() - return 8 2
   Entering [CanvasCursor]GuiCanvas::popDialog(Canvas, SaveFileDlg)
      Entering [CanvasCursor]GuiCanvas::checkCursor(Canvas)
      Leaving [CanvasCursor]GuiCanvas::checkCursor() - return 
   Leaving [CanvasCursor]GuiCanvas::popDialog() - return 
Leaving doSACallback() - return 
Entering GuiEdit(1)
Leaving GuiEdit() - return 1
Entering GuiEdit(0)
   Entering DesignACharacterGui::onSleep(1352)
   Leaving DesignACharacterGui::onSleep() - return 
   Entering [CanvasCursor]GuiCanvas::setContent(Canvas, 1352)
      Entering DesignACharacterGui::onWake(1352)
      Leaving DesignACharacterGui::onWake() - return 
      Entering [CanvasCursor]GuiCanvas::checkCursor(Canvas)
      Leaving [CanvasCursor]GuiCanvas::checkCursor() - return 
   Leaving [CanvasCursor]GuiCanvas::setContent() - return