Crash in GUI Editor
by Jacob · in Torque Game Engine · 01/29/2005 (7:11 pm) · 2 replies
Here is the scenario: I am creating my GUI in the editor (it's one of my character creation screens before the game starts) and upon exiting (F10) my screen goes black, it's not possible to soft re-boot or do anything to get something back on the screen and the only thing that can be done is a reset. I just got the newest ATI drivers today thinking it would help but no go...card is Radeon X600 - Win XP.
This just started happening recently, after I added some things to the GUI like more text controlls and bitmaps, nothing unusual I would think. Any ideas?
This just started happening recently, after I added some things to the GUI like more text controlls and bitmaps, nothing unusual I would think. Any ideas?
About the author
#2
01/29/2005 (8:55 pm)
Here is the last part of the log:Entering GuiEditorMenuBar::onMenuItemSelect(1086, 0, File, 2, Save GUI...)
Entering GuiEditorSaveGui()
Entering getSaveFilename(*.gui, GuiEditorSaveGuiCallback, DesignACharacterGui.gui)
Entering [CanvasCursor]GuiCanvas::pushDialog(Canvas, SaveFileDlg)
Entering [CanvasCursor]GuiCanvas::checkCursor(Canvas)
Leaving [CanvasCursor]GuiCanvas::checkCursor() - return
Leaving [CanvasCursor]GuiCanvas::pushDialog() - return
Entering SA_directoryList::onSelect(1152, 41)
Leaving SA_directoryList::onSelect() - return
Leaving getSaveFilename() - return
Leaving GuiEditorSaveGui() - return
Leaving GuiEditorMenuBar::onMenuItemSelect() - return
Entering doSACallback()
Entering GuiEditorSaveGuiCallback(Game/GUI/DesignACharacterGui.gui)
Leaving GuiEditorSaveGuiCallback() - return 8 2
Entering [CanvasCursor]GuiCanvas::popDialog(Canvas, SaveFileDlg)
Entering [CanvasCursor]GuiCanvas::checkCursor(Canvas)
Leaving [CanvasCursor]GuiCanvas::checkCursor() - return
Leaving [CanvasCursor]GuiCanvas::popDialog() - return
Leaving doSACallback() - return
Entering GuiEdit(1)
Leaving GuiEdit() - return 1
Entering GuiEdit(0)
Entering DesignACharacterGui::onSleep(1352)
Leaving DesignACharacterGui::onSleep() - return
Entering [CanvasCursor]GuiCanvas::setContent(Canvas, 1352)
Entering DesignACharacterGui::onWake(1352)
Leaving DesignACharacterGui::onWake() - return
Entering [CanvasCursor]GuiCanvas::checkCursor(Canvas)
Leaving [CanvasCursor]GuiCanvas::checkCursor() - return
Leaving [CanvasCursor]GuiCanvas::setContent() - return
Torque 3D Owner Robert Blanchet Jr.