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I need something to make script code with, freeware.

by Symbols · in Torque Game Engine · 01/29/2005 (12:49 pm) · 13 replies

I've just bought torque and now i need to be able to crete my own scripts for a game. I wouldn't prefer to spend more money on Visual C++ just now, not until i get a grip of TGE.

Can anyone help with a link perhaps to a freeware tool that can do the job?

#1
01/29/2005 (1:36 pm)
You can basically use notepad/wordpad to script.

Besides that, there are quite a few free editors out there. JEdit is a nice one, and a few people made a nice TorqueIDE on top of that.
#2
01/29/2005 (2:24 pm)
OK I first need Java 1.4.2 so I am downloading J2EE 1.2 SDK is this right, this will allow me to use JEdit I presume. This allows me the to use the TorqueIDE.

Thanks.
#3
01/29/2005 (2:39 pm)
How about the Torque Build Environment (TBE)? It's something Garage Games is putting together with free software that gives you a c/c++ compiler and IDE via Eclipse. It works great! A simple couple of clicks and your TGE source is built.

Of course Eclipse is a bit much for just TorqueScript work if your not going to recompile the source for TGE.
#4
01/29/2005 (3:10 pm)
I will need to recompile the source to use it in TGE I assume.

Whatever it takes to see my changes quickly.
#5
01/29/2005 (4:50 pm)
Lol I'm guilty of using good ol' notepad and wordpad for torquescript... did 37 pages of it for my journal/data system... guess JEdit or one of those would be a good idea

Lars is coming out with mCode pretty soon also
#6
01/29/2005 (4:56 pm)
Thats good to know that it can be done in notepad and all, but I'm very new to C++/C and want to take things at an easy approach.

I'm having trouble with TIDE, says I need the jEditLauncher in order to open it, I dont know where that is..:S?
#7
01/29/2005 (5:29 pm)
Robert,

When you install the Torque SDK it comes both with the source code and a binary that you can mod or whatever with your TorqueScript. The Torque Build Environment allows you to rebuild the Torque engine and supported tools if at some point you want to attempt it or if you want to tackle with making c++ changes to the Torque engine. You don't need to recompile the source to get started with Torque though. Just install your Torque SDK, download the TBE ( find it somewhere on GarageGames site) and install TBE. You can then use Eclipse for your IDE if you want.
#8
01/29/2005 (5:39 pm)
I use TextPad.
#9
01/29/2005 (5:54 pm)
I think TextPad is pretty awesome myself. It's search features are awesome, bookmarking, macro's, syntax coloring and well rounded customization menus make it a pleasure to work with and IMO an essential tool for speeding up debugging and formatting requirements.

www.textpad.com/products/textpad/screenshots/index.html


It comes with coloring templates for various common languages lit "html", "php", "Java", "DOS", and various others. There is a "tribes.syn" available somewhere that is pretty well setup for TGE and can b modified inside the editor itself, so it's pretty user freindly as well.
#10
01/29/2005 (7:23 pm)
I use TribalIDE for my TorqueScript editing, and it works quite nicely.
#11
01/29/2005 (9:06 pm)
Tribal is what I use. I spent a few hours each with a few other editors and never got any of them fully installed. Tribal was a few minutes to install, lets me load a "project" made up of all files below some directory, search for a string of text in my project, everything I wanted basically. TextPad is not one of the ones I tried though, so can't comment on that.
#12
01/30/2005 (6:56 am)
Http://www.crimsoneditor.com/

free, and has c++ syntax highlighting so it makes torquescript easier to read.
#13
01/30/2005 (9:38 am)
Ok, thanks for all the links and help, I think TBE is the answer i needed, so Im downloading that now.