Update: not a bug. Ability to test the RTS pack.
by Shannara · in RTS Starter Kit · 01/29/2005 (11:41 am) · 3 replies
Well, I finally bit the big one and bought the RTS pack :) Only to find out there's no way to test the client/server locally, ergh! I have to believe this is a bug as well, since this is the only network game/app I ran across that crashes when you try to run more the one instance (winxp). Any way to fix this issue/bug?
At least, once fixed, developers can test their changes in the game.
At least, once fixed, developers can test their changes in the game.
About the author
#2
01/16/2006 (9:51 am)
I want to know if there is no any problem about the port by means of which the two instances of torque interact
#3
now it says "A copy is already running" "consoleFunction.cc @ 765" and that is a general error message.
07/29/2006 (11:42 pm)
That code is now located in the guiCanvas.cc file. I am using TGE 1.4. This was really helpful. I needed to test on a local machine as well. However, it still doesn' allow more than one instance after i commented it out again. now it says "A copy is already running" "consoleFunction.cc @ 765" and that is a general error message.
Torque 3D Owner Pat Wilson
In debug it will let you run more than one instance.