Game Development Community

Update: not a bug. Ability to test the RTS pack.

by Shannara · in RTS Starter Kit · 01/29/2005 (11:41 am) · 3 replies

Well, I finally bit the big one and bought the RTS pack :) Only to find out there's no way to test the client/server locally, ergh! I have to believe this is a bug as well, since this is the only network game/app I ran across that crashes when you try to run more the one instance (winxp). Any way to fix this issue/bug?

At least, once fixed, developers can test their changes in the game.

#1
01/29/2005 (11:56 am)
This is not a bug. Torque, in release mode, does not let you run more than one instance of itself. The code for this is in the 'createCanvas' console function in game.cc. To disable this, just comment out the part where it does the exclude other instances.

In debug it will let you run more than one instance.
#2
01/16/2006 (9:51 am)
I want to know if there is no any problem about the port by means of which the two instances of torque interact
#3
07/29/2006 (11:42 pm)
That code is now located in the guiCanvas.cc file. I am using TGE 1.4. This was really helpful. I needed to test on a local machine as well. However, it still doesn' allow more than one instance after i commented it out again.
now it says "A copy is already running" "consoleFunction.cc @ 765" and that is a general error message.