Game Development Community

Dts fullbright material?

by Roger Bacon · in Game Design and Creative Issues · 01/29/2005 (9:23 am) · 2 replies

Is there a way of tagging certain materials in a DTS object to be be drawn at full brightness, regardless of world lighting?

i dont mean by emitting light, or clever shader.. just be rendered at full brightness. for example, the screen material on a monitor object.

thanks,
Rog

#1
01/29/2005 (11:00 am)
Yes...set the material flag as emmisive (you'll have to check the docs on your particular 3d modeller/exporter).
#2
01/29/2005 (12:22 pm)
Nice one, cheers! (couldnt find it in the max dts docs, perhaps its just me.. ;))