Recent Screenshots! (Come on everybody!!!)
by theraptorlightly · in General Discussion · 11/29/2001 (1:55 pm) · 43 replies
I just thought I might show you what we have been up to lately- unfortunately many teams do not post pictures of their progress and since I'm curios how everybody is coming along I decided to start with the most recent screenshots of "DarkFuture" a "Dialogos " (3d chat software and more) world.
This one went through a little modification with Photoshop since we are still working on the weather effects but it shows what the final product should look like. For quite a few "real" (not changed in any way) ingame shots please visit our homepage and go to the "screenshot section"!
www.dialogos-chat.com
This one went through a little modification with Photoshop since we are still working on the weather effects but it shows what the final product should look like. For quite a few "real" (not changed in any way) ingame shots please visit our homepage and go to the "screenshot section"!
www.dialogos-chat.com
#22
12/29/2001 (9:15 am)
Here's one of our gunmodels... the skin was only one hour of work, so its still pretty basic:
#23
12/29/2001 (1:30 pm)
Well, I can see all of those games are from Torque (except for GEMA). Cool screenshots! I'd have some of mine, but we just started coding our engine. We're not using Torque (Crystal Space instead), so it'll be nice to compare the two when we have the 3D renderer ready (it needs LOTS of improvement).
#26
i'm going to work on getting struck by the lightning later on... right now i'm working on getting the game to save the players' stats and location when he/she leaves or gets disconnected. (i'm working on an MMORPG so I need that stuff)
01/11/2002 (9:06 am)
you can get struck by it but nothing happens =)i'm going to work on getting struck by the lightning later on... right now i'm working on getting the game to save the players' stats and location when he/she leaves or gets disconnected. (i'm working on an MMORPG so I need that stuff)
#27

Justin Mette
21-6 Productions
01/13/2002 (7:05 am)
Here are a few different cropped screen shots showing the skinnable user inteface in Myrmidon. The different shots of the new Options dialog are taken after simply changing the UI skin on the fly using the combo box on the Video tab.
Justin Mette
21-6 Productions
#28
-Evan
01/13/2002 (9:49 am)
Eek...this thread has so many pictures that my poor little 56k just can't take it! It'd be great if you guys could start a new thread like this. :P-Evan
#29
01/13/2002 (7:22 pm)
Id like to show off one of my screens... but I don't know how you ad a pic to the post.. uhh someone wanna help me out?
#30
OR
Use the new Dev Snapshot feature I just uploaded to the site!!
--Rick
01/13/2002 (7:49 pm)
You can post one here by using the [image] tags see the info about using Markup Lite at the bottom of the forum post submission form.OR
Use the new Dev Snapshot feature I just uploaded to the site!!
--Rick
#31
Justin Mette
21-6 Productions
01/13/2002 (8:10 pm)
Alright, that's just too cool! It's quite inspiring to see eveyone's progress. This feature is a great way to show off all the hard work being done around here.Justin Mette
21-6 Productions
#32
Wow that skinnable menues look very nice....
maybe share your code snippet with the GG community? :)
Great work!
01/14/2002 (9:29 am)
@JustinWow that skinnable menues look very nice....
maybe share your code snippet with the GG community? :)
Great work!
#33
In the case of the skinned user interface code, its rather more than a code snippet and entails about 16 new C++ classes and some scripting code to facilitate the dynamic changing of skins while the game is running. Also, these are all new controls (some deriving from Torque 1.1 controls) so you have to go and convert the existing GUI files (and associated script files) to use the new controls.
We will hopefully make some decisions in the next week or two about these issues.
Justin Mette
21-6 Productions
01/14/2002 (9:40 am)
Thanks Xavier. We have been discussing how to package up some of the Myrmidon features for the base Torque offering and are still working that out - as it takes some extra time to make some of these things generic and wrap docs/tutorials around them. In the case of the skinned user interface code, its rather more than a code snippet and entails about 16 new C++ classes and some scripting code to facilitate the dynamic changing of skins while the game is running. Also, these are all new controls (some deriving from Torque 1.1 controls) so you have to go and convert the existing GUI files (and associated script files) to use the new controls.
We will hopefully make some decisions in the next week or two about these issues.
Justin Mette
21-6 Productions
#34
Take your time to make decisions
And thanks a lot
01/14/2002 (11:38 am)
That's very nice, ill wait eagerly for that stuff :)Take your time to make decisions
And thanks a lot
#35
Browsing the auto-thumbnailed gallery is much easier than loading this HUGE thread -- it's even getting slow to load this page with my DSL modem!
--Rick
01/14/2002 (12:04 pm)
How about you guys submit these shots as Development Snapshot's? Browsing the auto-thumbnailed gallery is much easier than loading this HUGE thread -- it's even getting slow to load this page with my DSL modem!
--Rick
#36
01/14/2002 (12:46 pm)
/me notices that rick is promoting his new dev snapshot all over the site :)
#38
that's good :)
a supervisor ...
lol
hey, btw rick, i got a bug report for you (too lazy to post a forum thread for it)
im getting this in "My Garage":
Home Page For Xavier "ExoDuS" Amado
Login: reivax
it seems you forgot some quotes somewhere cause your php isnt parsing the
and the as html tags
Btw, very nice work with the dev snapshot
01/14/2002 (1:20 pm)
hehehthat's good :)
a supervisor ...
lol
hey, btw rick, i got a bug report for you (too lazy to post a forum thread for it)
im getting this in "My Garage":
Home Page For Xavier "ExoDuS" Amado
Login: reivax
it seems you forgot some quotes somewhere cause your php isnt parsing the
and the as html tags
Btw, very nice work with the dev snapshot
#39
This is how the game will look like:

This is how our players would look like:

Check out our website www25.brinkster.com/alhira
We are currently looking for modellers, feel free to apply! =) here!
german_cons@yahoo.com
02/11/2002 (4:32 pm)
Well since, the developer snapshot of the day is a bit difficult to get in since the standard has gone real high (who could beat that screenshot of the new garagegames demo =P ) Im posting mine here if you dont mind. Dont worry I will post it at the snapshot too.. but when I have something more torque related, right now we are at concept art stage.This is how the game will look like:

This is how our players would look like:

Check out our website www25.brinkster.com/alhira
We are currently looking for modellers, feel free to apply! =) here!
german_cons@yahoo.com
Torque Owner Tim "Zear" Hammock