MAK Fireball
by Radoslaw Kurczewski · in Game Design and Creative Issues · 01/27/2005 (2:55 pm) · 10 replies
Model made by Rafal Kidzinski, texture- Katarzyna Kurczewska- RKGalery fights on ;). Based on Kow Yokoyama designs.
It takes some time to load but at least you can take a look at it in realtime 3d. Have fun.
www.rkgalery.com/Models/MAK.html
It takes some time to load but at least you can take a look at it in realtime 3d. Have fun.
www.rkgalery.com/Models/MAK.html
About the author
#2
01/27/2005 (10:33 pm)
Can't get it to open in Firefox or IE. ???
#3
Very cool Radoslaw! Is that a game model? What's the specs? :)
01/28/2005 (1:51 am)
You probably need Java 2.0 runtimes Blake (I was able to open in Firefox np)Very cool Radoslaw! Is that a game model? What's the specs? :)
#4
When it comes to model itself- of course it's game model- what you see is 2000 polys and 512 texture (we made it 1024 but in web interface nobody sane will zoom so close and it would only make loading time longer). During tests linked to slightly modified humanoid scheleton. Made with third person camera in mind, from what I have seen looks quite good in Torque.
01/28/2005 (4:15 am)
Thanks for comments.When it comes to model itself- of course it's game model- what you see is 2000 polys and 512 texture (we made it 1024 but in web interface nobody sane will zoom so close and it would only make loading time longer). During tests linked to slightly modified humanoid scheleton. Made with third person camera in mind, from what I have seen looks quite good in Torque.
#5
01/28/2005 (10:49 am)
Yep, it was the Java thing, thanks Tim. Ya looks great! I like the textures and the style.
#6
01/28/2005 (1:15 pm)
Very cool! Especially like the texture. That sure is a neat plugin.
#7
http://www.turbosquid.com/FullPreview/Index.cfm/ID/232842/Action/FullPreview
01/29/2005 (5:15 pm)
That reminds me of a mech suit I saw on turbosquid. Is yours a mech suit, or a robot?http://www.turbosquid.com/FullPreview/Index.cfm/ID/232842/Action/FullPreview
#8
http://home.att.net/~mak3000/hm.html
01/30/2005 (7:23 am)
I do not know about Turbosquid one but ours is based on designs from this page:http://home.att.net/~mak3000/hm.html
#9
And that's a fantastic plug-in. I'm going to have to look into that. Here's the URL for everyone if anyone else is interested:
Wirefusion
It looks like the "standard" edition of the software is 100 bucks. Not terrible. This would save me and my artists SO much time in sending screenshots back and forth. Very cool tool to have in the pipeline! (sorry, don't mean to hijack the thread with tech talk)
01/30/2005 (10:57 am)
Awesome model! Love the 50's kind of retro nod while not being fully retro.And that's a fantastic plug-in. I'm going to have to look into that. Here's the URL for everyone if anyone else is interested:
Wirefusion
It looks like the "standard" edition of the software is 100 bucks. Not terrible. This would save me and my artists SO much time in sending screenshots back and forth. Very cool tool to have in the pipeline! (sorry, don't mean to hijack the thread with tech talk)
#10
01/30/2005 (1:41 pm)
In fact it's entire app, alowing to prepair interactive java presentations for web. Honestly speaking I choose it because no other 3d web format had support for maya. Right now, after getting full version of Max I'd consider using Cult3d or WildTangent as an option but... well.. habits die hard (and eat a lot of cahots).
Torque Owner John Spivey