Alpha Channel problem
by Joe Sulewski · in · 01/27/2005 (9:31 am) · 1 replies
I have a PNG texture for a DTS object that uses an alpha channel. It has dark text and light text, the light text was made in an alpha channel. In standard Torque this works just fine and shows my sign the way I expect. With the lighting pack, the light text doesn't appear at all.
Check out the screen shot. The top image is with the lighting pack the bottom is without.

Check out the screen shot. The top image is with the lighting pack the bottom is without.

About the author
Torque Owner John Kabus (BobTheCBuilder)
The texture is over saturated and the gray text is becoming white. There are several ways to fix this:
1 Make the text part of the object self-illuminating and then use the Lighting Pack's TSStatic options to tune the self-illumination intensity and color to your liking (this is probably the option you're looking for and the one I would try using).
2 Cut back on the light hitting the object (even the wood looks over saturated).
3 Increase the contrast of the texture.
-John