Character over terrain
by Pablo Alonso · in Torque Game Engine · 01/26/2005 (3:30 pm) · 8 replies
I got this using a fresh head copy and also with the lightning pack compilation
The terrain blinks to black when I walk over it, this boesn't happen on interiors just terrain.

I'm using a Pentium 4 at 2.6
1gb ram
Radeon 9200 SE
The terrain blinks to black when I walk over it, this boesn't happen on interiors just terrain.
I'm using a Pentium 4 at 2.6
1gb ram
Radeon 9200 SE
About the author
#2
no plan on correcting this one?
01/27/2005 (11:33 pm)
I just installed the latest drivers and the problem persits, so this is an "accepted" bug?no plan on correcting this one?
#3
01/28/2005 (5:42 am)
I believe that it is a driver issue and is out of the hands of GG. It's up to ATI.
#5
Is there any additional issue aside the shadow?
01/28/2005 (5:47 am)
What worries me it's that there a lot of people using ati, specially game entusiaths, so that is a mayor problem, and it's hard to believe it's ATI's fault considering all the commercial games that work without issues on this cards.Is there any additional issue aside the shadow?
#6
01/28/2005 (5:52 am)
Dont pin it down to all ATI cards...I run both a 9800pro and 9600pro and do not have this problem. I would look at specific card/driver combos.
#7
I think the site with the drivers was www.omegadrivers.com... google it if that doesnt work, they seem to work well.
This happens with ATI cards as they age, don't know if its technology, or maybe the lack of ATI updating older drivers, etc... but I remember beta testing EQ with some 16 or 32 mb video card and trees turning silver lol. I'd say you either have to downgrade or upgrade your drivers to fix it, thats what I did
01/28/2005 (2:02 pm)
Upgraded my mobile 9000 drivers to third party drivers at omega drivers(wonderful gateway hasn't updated my drivers in nearly 2 years and ATI doesnt support mobile drivers)... It had an option for a standard OpenGL and a special Opengl... the special one being for older games... got that same error with the standard install, the special install worked fine...I think the site with the drivers was www.omegadrivers.com... google it if that doesnt work, they seem to work well.
This happens with ATI cards as they age, don't know if its technology, or maybe the lack of ATI updating older drivers, etc... but I remember beta testing EQ with some 16 or 32 mb video card and trees turning silver lol. I'd say you either have to downgrade or upgrade your drivers to fix it, thats what I did
#8
We'd love to fix it but it's a matter of having to tweak done which of literally hundreds of render states is actually causing the erroneous behavior. Even harder given that it seems to behave properly on most cards, and probably the reference drivers as well.
Not to mention the fix might BREAK it on other OpenGL implementations!
Anyway, I guess what I'm saying is - we'd certainly not turn down a fix but we just can't devote the resources to develop a fix that might not even really be useful to us or our licensees! We have much bigger issues, like writing docs, or developing our nextgen tech, or working on editors and other basic tech.
But if you do find a fix... let us know. Please.
01/29/2005 (12:39 am)
Games are nototorious for requiring driver skullduggery to get going properly.We'd love to fix it but it's a matter of having to tweak done which of literally hundreds of render states is actually causing the erroneous behavior. Even harder given that it seems to behave properly on most cards, and probably the reference drivers as well.
Not to mention the fix might BREAK it on other OpenGL implementations!
Anyway, I guess what I'm saying is - we'd certainly not turn down a fix but we just can't devote the resources to develop a fix that might not even really be useful to us or our licensees! We have much bigger issues, like writing docs, or developing our nextgen tech, or working on editors and other basic tech.
But if you do find a fix... let us know. Please.
Associate Kyle Carter
Thanks for the complete bug report, though.