VS 6.0 Issues
by James Steele · in Torque Game Engine · 01/26/2005 (1:46 pm) · 7 replies
Hey guys,
I've tried building the basic Torque library in VC 6.0 only to end up with problems when building the assembler files. I've never had much to do with custom build steps, and I can't fathom why this is falling over when building the library.
I've tried moving the realtive workspace pathing to nasmw and setting up the path in my environment variable, but, yay verily; it did not work.
Anybody have ideas as to why this is happening?
I've tried building the basic Torque library in VC 6.0 only to end up with problems when building the assembler files. I've never had much to do with custom build steps, and I can't fathom why this is falling over when building the library.
I've tried moving the realtive workspace pathing to nasmw and setting up the path in my environment variable, but, yay verily; it did not work.
Anybody have ideas as to why this is happening?
About the author
#2
I managed to fix the problem by removing the quotes from the executeable path, but now I get an error saying that the program is too big to fit into memory! Doh! I guess I'll have to generate the object files from the command line and just add them to the project, as I doubt I'll have to change them very often unless I really need to add some more functionality.
It works fine with .NET though, so I guess I'll have to buy a new PC so I can run it :o)
01/26/2005 (2:45 pm)
Thanks Matt, but I've done everything in that guide. I managed to fix the problem by removing the quotes from the executeable path, but now I get an error saying that the program is too big to fit into memory! Doh! I guess I'll have to generate the object files from the command line and just add them to the project, as I doubt I'll have to change them very often unless I really need to add some more functionality.
It works fine with .NET though, so I guess I'll have to buy a new PC so I can run it :o)
#3
VC 6.0 works very well. Do you have the service pack updates? Even if you get it to work, we will be depreciating support for VC 6.0 in the very near future.
01/26/2005 (4:56 pm)
You can use the new, free Torque Build Environment (TBE) based on Eclipse and GCC. The news item is posted on the front Make Games page.VC 6.0 works very well. Do you have the service pack updates? Even if you get it to work, we will be depreciating support for VC 6.0 in the very near future.
#4
As far as I am aware, I have Service Pack 5 installed. I may try a clean re-install this evening when I get home though.
I'll have to have a look at TBE too. As you're basing it on GCC, what are the chances of it supporting other platforms (such as ProDG for PS2) ?
01/26/2005 (7:59 pm)
@JeffAs far as I am aware, I have Service Pack 5 installed. I may try a clean re-install this evening when I get home though.
I'll have to have a look at TBE too. As you're basing it on GCC, what are the chances of it supporting other platforms (such as ProDG for PS2) ?
#5
01/29/2005 (8:27 am)
Generally if you have issues with the custom build steps in VC6 it is because you are trying to compile Torque from a directory with a space in the name (like your desktop).
#6
01/29/2005 (12:56 pm)
TBE isn't going to be the only compiler we support, just the one we'll be presenting to beginners. For instance, I'm likely to keep using VC7 for a long while, and on OSX using Xcode is a much better call than trying to do everything via command line.
#7
02/11/2005 (11:15 pm)
I got Torque to compile on MSVC++ 5.0 SP3 so I am sure you can get it to work on 6.0 if you tried. I'm also running Windows 98SE not that that should matter.
Torque Owner Matt Hughson
Hope that helps!
Matt Hughson